Best of Role Playing
Games
These are my personal gaming
favourites of the RPG products from my experience as a GM and
player since the early 1980s. I tend to base my selection on
whether the product was innovative, inspiring, with unique ideas
or style which made me want to try it out at once. To a lesser
extent, I also considered how it was put together, that is the
presentation of the rules, quality of the writing and whether the
artwork complimented or detracted from the work. For example, the
artwork in some of the recent TSR products are an absolute
disgrace for a major gaming company and made me wince evertime I
saw them...
- Call of Cthulhu 5th Ed (Chaosium)
Classic horror roleplaying at its best, this book is the
latest edition of one of the most enduring product lines
in the industry. With more than 300,000 copies sold and
an armful of industry awards this game is an excellent
example of a complete system in one book In this game,
the players are ordinary folks battling against the
sanity-sapping horrors of the Cthulhu mythos made famous
by H. P. Lovecraft. The basic rules have not changed much
through five incarnations, mostly due to its completeness
and elegant simplicity which made it such a joy to play.
Call of Cthulhu also introduced rules for sanity and a
whole range of phobias and pyschological disorders which
often produced some of the most memorable experiences in
gaming. This new version features tight, concise writing,
terrific artwork, and wealth of information and ideas for
GMs and players and is a sterling example of how a game
should be put together. More importantly, this game
actually encourages role play (since threatening any of
the otherworldly horrors is a good way to die painfully)
and captures the stark horror of the Lovecraft novels
perfectly. A worthy addition to any rolegamers shelf.
- Warhammer Fantasy Role-Play (Games Workshop,
Hogshead)
This game was the gem in GW's product line (even if it
didn't make as much money as they would have liked)
before they dropped it aside. Now published under license
by Hogshead, this game of gothic fantasy is set in the
Warhammer universe made popular by the GW's Warhammer
Fantasy Battle miniatures game. Described as 'grubby
fantasy' by its creators, this game is a complete rules
set in one volume with a unique atmosphere all its own.
In this game, the central theme is the battle against the
corrupting forces of Chaos both external and internal.
Supported by what many players believe to be the best
campaign series ever written - The Enemy Within
- this game is a classic that should be in every
rolegamers collection. See the WFRP
section of this site for material on this game.
- Legend of the Five Rings (Alderac Entertainment
Group)
While there have been many other books that tried to
capture the flavour of the Orient, notably Bushido,
AD&D Oriental Adventures, Runequest Land of Ninja,
this game does it better than any other and does it in
style as well. Set in the fantasy land of Rokugan made
popular by the collectible card game of the same name,
this game features a truly elegant D10 rule system, great
artwork and most important of all, immerses the players
in a believable world of Japanese myths and legends. The
PCs play herioc samurai and wise shugenja defending the
honor of one of the Seven Great Clans in their struggle
against their enemies both without and within. See the L5R section of this site for material
on this game.
- The Masks of Nyarlathotep (Chaosium)
Described by its authors as a 'Lovecraftian exercise in
horror', this five chapter masterpiece for Call of
Cthulhu takes the players on a globe-trotting adventure
to thwart the machinations of Nyarlathotep. Very little
could be improved in this adventure besides uninspiring
art: A good balance of action and investigation, exotic
locations brimming with roleplaying potention, memorable
NPCs, and some truly original problems and situations. In
addition, the book is so well organized as to be a joy to
GM. For example, all leads to and from each chapter are
set aside in a separate box which is a real boon to
trying to keep track of the players' investigations.
- Power Behind The Throne (Games Workshop,
Hogshead)
There are relatively few published adventures featuring
political intrigue and high society as its main focus.
Fewer still do it well enough that the players do not
lapse into boredom. This adventure is the best of the
lot, featuring a multi-layered plot and a huge cast of
NPCs all with unique objectives and perspectives. The
scenario for Warhammer Fantasy Role-Play takes place in
the city of Middenheim during the Middenfest celebrations
and the PCs are faced with a immensely challenging
investigation to unravel a devious plot by a Chaos Cult.
While difficult to GM, this book will provide a serious
challenge to PCs wanting something meatier than
hack-and-slash. This book has recently been released by
Hogshead with the Middenheim sourcebook (originally
published separately by GW) as one volume - City of Chaos
- which adds much more detail to the adventure. Check out
the brief reviews on other WFRP
supplements.
- Ravenloft (TSR)
The original adventure for the 1st Edition AD&D by
Tracy Hickman (one of the co-authors of the Dragonlance
Saga) this one of the very few TSR products deserving of
mention on this page. Set in the realm of Barovia, this
classic vampire adventure features a rich, engaging and
original storyline, terrific artwork, most important of
all, the spirit of Abraham Stoker's timeless classic Dracula.
The PCs will stumble around in the mists, dodging wolves
and bats, receive advice from gypsy taroka (tarot) card
readers, explore the haunted Castle Ravenloft and
confront its undead master. The sections explaining the
history, personality and motivations on the vampire
villain Strahd von Zarovich are especially well done.
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