Reviews of Alternity Books
Arms and Equipment Guide (supplement) Rating:
6/10.
Written in the style of a sales brochure, this supplement
provides lots of useful guns and gear for Alternity players. Well
illustrated throughout and features some original ideas. Included
are stats for personal gear, clothing, utility equipment,
weapons, computers, and vehicles. A nice, though not essential
addition to the rulebooks for busy GMs too lazy to dream up their
own high tech gear.
Starships (supplement) Rating: 7/10
The first section of the book is an expansion of the existing
Starship rules are presented in the GM's Guide. Lots of new
starship accessories and plenty of sample ships (a few good ones,
most are not really exciting to players). Alternity gamers who
enjoy creating their own ship designs (like yours truly) will
love the expanded options available. In addition, a more detailed
ship-to-ship combat system is also included, though maths-haters
should probably steer wide of it. One exclusion I would have
liked was rules for capital ships, but I guess this will be in a
future book. While the ship diagrams are workable, the other
interior artwork is amatuerish and detracts from the otherwise
well written book. Old-time Traveller players who bought
and loved the High Guard book should defintely get this one.
Dataware (supplement) Rating:
StarDrive Campaign (supplement) Rating: 8/10
The 'official' campaign to the Alternity game line provides a lot
of information in a well-written style. The first few chapers
detailing the history and relationship of the various factions
are particularly well done. The last section focuses on the
worlds of the Verge with world data and adventure ideas.
Lighthouse (supplement) Rating: 5/10
This campaign expansion focuses on a roaming space station
(comparisons with Babylon 5 are inevitable) that wanders the
Verge. The idea has great potential but the locations and
characters are un-interesting and the artwork is absolutely
horrible for a book published by a major company (but typical of
TSR supplements). One tip here TSR - send your artists to art
classes, huh? In addition, the sample adventures provided are
bland and do nothing to enhance this mediocre effort.
The Last Warhulk (Adventure) Rating: 8/10
A much better effort than the previous book, this scenario pits
the players against a warhulk (an automated AI capital ship) left
over from the Second Galactic War. The warhulk, having been badly
damaged in the war has finally succeeded in repairing itself and
is now eager to pick up where it left off. Some interesting ideas
and subplots, and the AI personality, complete with dark humour
is especially well done. Players have to contend with a traitor
within their ranks, an assault by a commando team, not to mention
a race against time and a Concord fleet massing to blow the
warhulk into tiny particles.
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