The Pulling Report


     The Pulling Report

     Compiled by and © 1990 Michael A. Stackpole

     Contents     Background                   The Devil’s Web
                  Cult Crime Investigator      Exploits and Allies
                  Profile and                  Conclusion
                  Questionnaire
                  Editor and Director of       Acknowledgements
                  BADD                         Appendix 1 – Sean
                  Editorial Fiat               Sellers
                  “Lies, damn lies and         Appendix 2 – About the
                  statistics”                  Author
                  Magical World View           Bibliography
                  “Expert Witness”             References
                  Has Pat Pulling Ever
                  Played a Role-Playing
                  Game?
                  Summary

     Introduction

     Patricia Pulling is a woman known for having mounted a brave
     campaign against the diabolical forces that have been unleashed
     in America today. A licensed private Investigator, she is the
     founder of Bothered About Dungeons and Dragons and the author of
     The Devil’s Web. She has been hired as an expert in gaming for
     murder trials in Missouri, Oklahoma and North Carolina. She has
     appeared on 60 Minutes, Geraldo and on numerous radio programs,
     like the nationally syndicated “Jim Bohannon Show.”

     Her courage in the face of the Satanic conspiracy is nothing
     short of amazing. The dogged tirelessness that allows her to go
     on lecture tours, write books and edit newsletters is incredible.
     Her willingness to help the police investigate cult crimes and
     her uncompromising drive to publicize the dangers of Satanism are
     unquestionably seen as noble and civic minded.

     Within the community of “Cult Crime” investigators, she has
     become a figure of mythic proportion.

     Unfortunately for Mrs. Pulling – as with most myths – the kernel
     of truth around which the legend has been built is no where near
     as attractive as the myth. As will be shown in this report, which
     cuts through the blue smoke and mirrors surrounding her crusade,
     Mrs. Pulling is hardly the appropriate person to be given
     responsibility in crime investigations. In her pursuit of a grand
     Satanic conspiracy – the same one she ultimately holds
     responsible for the suicide death of her son – she has engaged in
     unethical and illegal practices. Her methods and tactics, at
     their very best, taint any evidence she might offer and, at their
     worst, construct a monster where none exists.

     This report, while hardly exhaustive, provides a catalog of
     things Mrs. Pulling has done to produce evidence of everything
     from murderous toys to a worldwide Satanic conspiracy that
     contains in it one out of every twelve citizens of Richmond,
     Virginia. The majority of this information deals with her early
     assault on the games upon which she blames her son’s death. The
     rest of it has been developed through study of her occult
     investigations and the other individuals with whom she works and
     associates in the anti-Satanism movement.

     Background

     Mrs. Pulling’s career as an occult investigator began with the
     unfortunate death of her son, Irving Lee “Bink” Pulling. On 9
     June 1982, Bink shot himself in the chest with a handgun, “hours
     after a D&D® curse was placed on him during a game conducted at
     his local high school.”1 Though Bink’s obituary makes no mention
     of how he died, and his death did not make the local Richmond
     papers, within a year Mrs. Pulling had filed a lawsuit against
     Robert A. Bracey, III, the principal of the high school her son
     attended and where he played Dungeons & Dragons®.2

     The lawsuit, which was thrown out of court on 26 October 19833,
     was the first public instance of Mrs. Pulling engaging in an
     investigation concerning a “cult crime.” (It is curious that this
     landmark in her career is not mentioned in her book, The Devil’s
     Web.) At this time she formed Bothered About Dungeons & Dragons
     (BADD) and became involved in the murder trial of Darren Lee
     Molitor in 1984. The Molitor case was her first trial4 and the
     first instance in which she was brought in as an “expert” in D&D.

     Cult Crime Investigator

     On a radio broadcast over KFYI in Phoenix in the fall of 1987,
     Pat Pulling was billed as “a private investigator for the past
     six years.” Robert D. Hicks, a law enforcement analyst for the
     State of Virginia said in a letter, “Pulling is a licensed
     private investigator, a certification she earned on October 6,
     1987.” He went on to note:

          You might be interested to know, however, the
          certification process. Anyone with any educational
          background can obtain a license. One must, though, do
          two things. First, one must either attend a 42-hour or
          a 48-hour course, which can be conducted virtually
          anywhere. The course includes such topics as rules of
          evidence, civil and criminal procedure, collecting and
          reporting information, interviewing techniques, and
          investigative techniques. The difference between the
          two courses – six hours – involves firearms
          instruction. Obviously, in six hours one cannot learn
          much about firearms beyond a simple orientation.
          Anyway, Pulling appears certified in the armed variety.
          The second prerequisite to obtaining a license is to
          pass a background investigation consisting of a
          fingerprint-based criminal records check through the
          state and FBI files. If one passes the background
          check, and if one passes a one-hour exam at the end of
          the private investigator training, one pays for a
          license.5

     Her career, if it was six years old in 1987, would have predated
     her son’s 9 June 82 suicide by at least six months. Regardless,
     she became a PI in October of 1987. To allow herself to be
     represented as having been such before that time grants her
     “facts” an inappropriate legitimacy.

     Profile and Questionnaire

     Pat Pulling, in her role as a cult crime investigator, has
     prepared more than one document that deals with painting a
     profile of a child in jeopardy of cult involvement because of
     gaming and other factors. She uses the following profile to
     pinpoint kids who are headed for an involvement with Satanism and
     she also allows it to classify youngsters who are potentially
     suicidal. Quoting from one of her BADD documents – one meant
     solely for distribution to police organizations – the profile
     goes as follows:6

     THE WHO WHAT WHEN WHERE AND HOW OF TEEN SATANISM

     WHO
     1. Adolescents from all walks of life.
     2. Many from middle to upper middle class families
     3. Intelligent
     Over or Under Achievers
     Creative/Curious
     Some are Rebellious
     Some have low self esteem and are loners
     Some children have been abused (physically or sexually)

     WHEN does this occur?
     It appears the ages most vulnerable are 11-17

     WHERE?
     1. Public places such as rock concerts, game clubs in communities
     or at school.
     2. Private parties at a friend’s home.

     HOW?
     1. Through Black Heavy Metal Music
     2. Through fantasy role playing games like Dungeons & Dragons (R)
     3. Obsession with movies, videos, which have occult themes
     4. Collecting and reading/researching occult books
     5. Involvement with “Satanic Cults”, [sic] through recruitment
     6. Some are born into families who pratice [sic] “satanic cult
     rituals”

     TWO BASIC PRINCIPLES APPLY HERE “Law of Attraction” and the “Law
     of Invitation”

     WHAT can be expected?
     1. Obsession with occult entertainment
     2. Minor to major behavior disorders
     3. Committing crimes and status offenses such as:
     A. Running away
     B. Graverobbing (such as bones)
     C. Breaking and entering to steal religious artifacts or
     sometimes stealing small items to prove loyalty to the group
     D. Defacing public or private property using “Satanic Graffetti
     [sic]” or related Graffetti [sic]
     E. Threatening to kill (self or others, self mutilation is very
     common)
     F. Aggression directed towards family, teachers and authority
     figures
     G. Contempt for organized religion
     H. Supremist attitudes
     I. Kidnapping or assistance in kidnapping
     J. Murder
     K. Suicide pacts among members of the group

     WHAT can we do?
     1. Document all information relating to occult involvement (even
     if it does not appear relevant at the time)
     2. Keep an open mind
     3. Stay objective
     4. Never assume that an individual is acting along [sic] until
     all other information surrounding the case and individual has
     been fully investigated.
     5. If individual is involved in “satanic activity,” he/she will
     deny a great deal to protect other members of the group as well
     as the “satanic philosophy”.[sic]
     6. Have a team approach, work with a therapist, a clergymen and
     other helping professionals.
     7. Educate the community so that potential tragedies might be
     avoided.

     This profile, which is distributed by BADD to police departments
     for their use in interrogating suspects in crimes clearly has
     some flaws. Even a casual glance at the first three sections will
     show that virtually any child from the ages of 11-17 is a
     potential candidate for seduction into Satanism. Furthermore,
     this seduction will take place at times when a parent is least
     likely to be present. In short, if you have a reasonably
     intelligent child from a good background and he is out of your
     sight, he is open to recruitment by Satanists. This is patent
     nonsense and no where does Pulling offer evidence to indicate
     occult recruitment of any sort is a common occurrence.

     Obviously, in Mrs. Pulling’s view, no child is safe at any time.
     Once this profile has been used to help parents and others
     identify potential problem children, Pat reveals the
     prosecutorial mentality BADD encourages in investigators.

          WHAT can we do?
          2. Keep an open mind
          3. Stay objective
          5. If individual is involved in “satanic activity,”
          he/she will deny a great deal to protect other members
          of the group as well as the “satanic philosophy”.[sic]7

     When grouped together like this, these three points sum up Mrs.
     Pulling’s approach toward “objective” investigating. While Pat
     encourages and open mind and objectivity in points 2 and 3, she
     provides a caution in point 5. In essence, she says, if they do
     not tell you what you want to hear, they are lying because
     Satanists will lie to protect their friends. The mixed message
     here helps cloud what is already a very confused issue within law
     enforcement.

     More importantly, this advice automatically puts the suspect and
     the police into an adversarial relationship – even if the suspect
     is fully willing to cooperate. When used in conjunction with the
     questionnaire provided by Pulling, the problem is intensified.
     Because Pulling’s questionnaire provides questions and sample
     answers – most of which are wrong or inapplicable – she had
     created a situation where a suspect telling the truth must be
     seen to be lying to the police.

     In the questionnaire titled Interviewing Fantasy Role Playing
     Gamers, which is included in the Interviewing Techniques
     publication, Pulling advises:

          It is very important to understand that not all players
          of fantasy role playing games over identify with the
          game and or their player/characters. However, it
          appears that a significant amount of youngsters are
          having difficulty with separating fantasy from reality.
          Or in other instances, their role playing has modified
          their behavior to the extent that they react in real
          life situations in the same fashion that they would
          react in a gaming situation. This is not always obvious
          or apparent to the suspect. The personality change is
          so subtle that in some cases the role player is unaware
          of any behavior or personality changes.8

     What does Mrs. Pulling mean when she says, “a significant amount
     of youngsters are having difficulty with separating fantasy from
     reality?” Role playing games have been around since 1975 and Mrs.
     Pulling herself concedes there are 4,000,000 players of D&D in
     the United States alone. How many children constitutes a
     “significant amount?” Without clarification or evidence, that is
     a meaningless comment useful only for its inflammatory content.

     Just below that we have a warning to the cops that a player may
     not be able to distinguish between fantasy and reality. She notes
     that game players “react in real life situations in the same
     fashion that they would react in a gaming situation.” In a game,
     problems are solved by rolling dice and consulting a chart to see
     what the result are. Have police reported kids dealing with
     muggings by asking the attackers to hold off while they roll
     dice? Have teachers reported difficult test questions being
     puzzled out by kids rolling dice and consulting some chart? What
     exactly do these game reactions to real life situations consist
     of, and where is the evidence that they exist?

     To expand on or explain away the lack of evidence supporting her
     claim, Mrs. Pulling suggests that any behavior change is so
     subtle the person might not notice it. If truly that subtle, is
     it significant? Does it have any meaning? And does the term
     “subtle” adequately describe an inability to distinguish between
     fantasy and reality? Could rolling dice in the face of stress be
     considered subtle?

     Pulling continues:

          This is why it is important for the investigator to not
          only be familiar with the game but to be able to ask
          questions which are relevant to the suspect’s gaming
          background.9

     The questions from the questionnaire listed below are frightening
     because of their incomplete nature, their quest for insignificant
     information and their general imbecility. Recall that Pulling has
     told the investigators that the suspect will lie to protect his
     friends. She has also said they may not be able to tell fantasy
     from reality. Bearing those things in mind, as well as
     endeavoring to be open minded, the investigator is given the
     following list of questions with hints for answers. Italics are
     the author’s comments on the questions for perspective.

          1. Since it is necessary to have a Dungeon Master or
          game master/leader and two or more player characters,
          it is important to ask the suspect, who is the Dungeon
          Master. [sic] (At this point you may get double talk
          about several people being the Dungeon Master or the
          suspect may say “no one in particular. [sic] This is
          not typically standard. Generally there is one person
          who assumes the continuous lead of Dungeon Master.)

          Actually, sharing the Gamemaster duties in a group is
          quite common. For example, one gaming group in Phoenix
          had a half-dozen Gamemasters working within the same
          world-setting in a superhero game. Switching off
          Gamemastering duties, especially between game systems,
          is very common and gives everyone a chance to
          experience both sides of the game. This tendency to
          share Gamemastering duties is by no means just a recent
          development, but it has become far more prevalent as
          games matured in the latter half of the 1980s.

          2. What is the character of your suspect in the game?
          They will be as follows: Thief, Magic User, Fighter,
          Cleric. In the aforementioned character classes they
          may be sub-classes that the individual will refer to
          such as Thief-Assassin, etc.

          These are most often known as character classes in
          gaming. They were very common in early RPGs, but often
          went by other names, like Rogue, Wizard, Shaman, etc.
          Since 1983 or so, virtually no game has come out with
          character classes because they are restrictive to play.
          It would be very easy for a player to deny having a
          Thief or Magic User or Fighter or Cleric – without
          lying about it in any way.

          3. Also, ask the individual if he “ran” multiple
          characters such as a Fighter/Magic-user.

          The same comment as above applies – denying knowledge
          of how to answer this question would not be uncommon
          among gamers, nor would it be an attempt to hide cult
          involvement.

          4. Each character will have certain abilities or
          attributes such as Strength, Wisdom, Intelligence,
          Charisma, Constitution and Dexterity.
          These abilities are obtained by rolling 3 6-sided dice.
          Therefore, the ability score of each category will
          range from 3 to 18. You should find out what the
          [attributes are for their current game characters].

          Two problems here. Many games have attributes with
          different names, like Agility, Speed, Comeliness,
          Presence, Essence and Body. Some game groups, as they
          find it necessary, make up their own attributes and add
          them to their games. Any list given to a police officer
          in the course of an investigation would likely include
          attributes not listed above.
          Furthermore only in D&D are scores restricted to 3-18.
          In Tunnels & Trolls, for example, scores have no upper
          limit. In Traveller they went from 1 to F and in
          ShadowRun they go from 1-7. In a game the author
          finished designing in July 1989, (the Renegade Legion
          Role Playing Game, slated for summer 1990 release from
          FASA Corp.) attributes run from 2-20 initially and are
          determined by point allocation or the roll of 2 ten
          sided dice.
          As above, perfectly correct and truthful answers to
          these questions can be given that do not coincide with
          Pulling’s suggested answers without cult involvement.

          5. How long has the individual been playing this role
          playing game?

          There is no clue given on a proper answer and the
          relevance of this question is doubtful. With over 300
          role playing games in existence, and players constantly
          shifting from one to another as they get bored or the
          Gamemastering duties shift, length of time involved
          with one game is irrelevant. A long-time player could
          have been playing a particular game for only the month
          since it appeared on the market, for example.
          Another important point is that the popularity of
          certain games has shifted. Fantasy is no longer as
          popular as it once was and Science Fiction games have
          really picked up in numbers of players. Many of the SF
          games feature no magic and no religion, hence clearly
          lack the diabolical lures Mrs. Pulling and others find
          in Dungeons & Dragons.

          6. How long has he/she been playing the particular
          character that he is currently playing?

          Again, no clue as to a right answer is provided. While
          it is true that players will become attached to
          characters, that attachment is no more sinister than a
          golfer’s attachment to his set of clubs. And, as with a
          golfer and a broken club, a dead character is exchanged
          for another character.

          7. What is his level of his character/characters? Be
          specific.

          No clue for an answer here, but Mrs. Pulling must see
          this as an important question because it appears again
          as question 12. There she explains that level reflects
          how much power a character has. This is only true in
          games where they have levels. Like character classes,
          levels have become somewhat passé in more recent games.
          Curiously, the “power level” concept of gaming runs
          counter to the “role playing” aspects that Mrs. Pulling
          sees as dangerous in games. In a gaming group where
          role-playing predominates, power level and combat are
          downplayed because that interferes with the role
          playing. (Imagine an improvisational play in which the
          cast has to spend two minutes out of every five rolling
          dice. It would be decidedly boring, as it is in gaming.
          “Role-playing versus roll-playing” has long been a
          dichotomy in gaming and the two do not mix well
          together.)

          8. What is his/her alignment?
          The following are a list of categories for alignment:
          Chaotic Evil, Chaotic Good, Chaotic Neutral, Lawful
          Evil, Lawful Good, Lawful Neutral, Neutral Evil,
          Neutral Good and Neutral.
          ...Observations indicate that in the past a significant
          number of adolescents will [sic] choose an evil
          alignment. The reasons that young players give for
          choosing an evil alignment is they feel that there are
          less restrictions on the player/characters therefore,
          they can do more, get by with more and stay alive
          longer in the game.

          In reality, most players do whatever they have to do
          and don’t worry about alignment. Alignments are
          generally viewed with distaste among players and are
          not featured in many games outside the D&D family. (The
          author once postulated an alignment system for a game
          that consisted of one axis running from Naughty to Nice
          and the other from Sloppy to Neat, but it never caught
          on.) Alignments are basically silly and impede play, so
          are most often ignored.

          [Pulling continues in this section by noting “There was
          a young boy who was fourteen years old in Orlando,
          Florida who stated that he has a Thief with a Lawful
          Good Alignment. In reality thieves are not thought of
          in society as Good, therefore the confusion over proper
          attitudes about more qualities become confused. Right
          and Wrong are situational. The author would like to
          point out that Robin Hood or the patriots who held the
          Boston Tea Party could have been tagged with the label
          of Good Thieves. ]

          9. Has the individual has [sic] any curses placed on
          his/her character? If yes, what kind and get him to
          discuss the procedure, type of curse.

          Mrs. Pulling’s concern over curses stems from her
          belief that having a curse placed on his character is
          what drove her son to kill himself. That belief is pure
          nonsense and is based, as will be shown, in a willful
          ignorance of the circumstances surrounding Bink
          Pulling’s suicide. To suggest that an event in a game
          could cause an otherwise normal child to kill himself
          means that one would have to accept the idea that a
          player who goes bankrupt in Monopoly could be driven to
          kill himself because of it. Because Monopoly is an old
          standard, no one would ever believe that sort of
          allegation, but because role-playing games are so new
          and poorly understood, that sort of illogical charge
          goes unquestioned.

          10. What was the individual’s character name/names?

          Mrs. Pulling places a great deal of weight on the name
          of characters, especially if they can be found in
          occult works, such as the dreaded Necronomicon! She
          also notes Darren Molitor used the names Demun and
          Sammy Sager for his characters. After he confessed to
          the FBI, he signed his confession in those names as
          well as his own.
          The choice of a name for a character, at the very
          worst, is a form of wish fulfillment. It is directly
          analogous to a person making a selection of a costume
          for a masquerade party. Choosing to go as Zorro, for
          example, is not because the person in the costume sees
          himself as Zorro, but because it’s fun, for a short
          time, to adopt that role.
          More commonly the choice of a name for a character is
          the result of a joke in the gaming group or a matter of
          pure expediency. In a fantasy game the author once
          named a character ‘Waring-blender’because he was in the
          kitchen when filling out the character sheet. The
          similarity between Darren Molitor’s Sammy Sager and the
          popular musician Sammy Hagar suggests a similar origin
          there. Another player of the author’s acquaintance,
          because his friends claim he always plays himself, no
          matter what game is going on, names many of his
          characters with some variation of his own name.
          The significance of a character’s name, as can be seen
          from the examples, is highly subjective and can easily
          vary from character to character depending upon the
          game and the circumstances under which the character
          was named. To attempt to generalize about the import of
          character names is as foolish as attempting to
          generalize about the nature of the names of cats and
          dogs.

          11. What was his/her racial class in the game?
          This only becomes important with the fact that many
          youngsters will try try to “get over” on you when you
          ask what is their character and they will tell you that
          they are an elf. An elf in the game is a racial class,
          not a character class, therefore most people feel that
          elves are innocuous, innocent creature and pass over
          any involvement with negative thoughts. The Racial
          classes are as follows: Dwarven, Elven, Gnome,
          Half-Elven, Halfling (Hobbit), Half-Orc and Human.

          In other games there are other racial/alien types. The
          advantage of playing a different race comes in added
          strength for Dwarves, or night vision for Elves, etc.
          People play other races to escape, which is what
          relaxation and hobbies are all about. The choice of
          racial type has little significance in the gaming
          world, but Mrs. Pulling clearly sees it in another way.
          Because Elves and Dwarves and Hobbits and the rest are
          not mentioned in the Bible, they must be creations of
          the devil. As such, playing a non-human character
          carries with it all sorts of evil baggage.

          12. What is his/her level in the game?

          See question seven.

          13. What god or gods did the individual serve in the
          game?10

          Because most games do not deal with religion, the
          answer to this question could be “Huh?” very easily –
          once again without an intention to deceive on the
          suspect’s part.
          Moreover, there is an equating here with game actions
          and real actions. To suggest that “worshiping” an
          imaginary god in a game is the same as worshiping that
          god in real life is to suggest that any actor who’s
          donned a Nazi uniform and saluted a portrait of Hitler
          is a Nazi. Because the Bible forbids having “false
          gods” before God, even offering a sacrifice in a game
          to a god the Gamemaster has made up becomes an act of
          idolatry, and idolatry is of the devil. Therefore,
          clearly, a game in which this happens is Satanic and is
          quite capable of luring a child to the devil.
          This sort of crippled logic can be used to show almost
          anything is Satanic.

     As can easily be seen from the material above, not only are the
     questions useless, but Pulling’s explanations for possible
     answers are nearly incoherent. Very obviously Pulling’s questions
     are designed to determine if the suspect can distinguish between
     fantasy and reality. Plainly, Pat’s confusion of one with the
     other gives birth to a whole host of problems. A normally well
     adjusted youth who enjoys games, by virtue of answering those
     questions in an open and truthful manner, could be painted as a
     staunch Satanist doing his best to hide his coven!

     Worse yet, Mrs. Pulling is distributing this questionnaire to
     police officers who attend Cult Crime seminars. Clearly the
     determination of a suspect’s sanity, as pertains to his ability
     to sort out reality and fantasy, is a judgement best made by
     someone with psychological training, not someone who has spent a
     weekend listening to Mrs. Pulling. To believe that the
     questionnaire could help in determining the depth and breadth of
     a satanic conspiracy is folly because, through its
     misinformation, the document creates that conspiracy just by its
     use.

     Mrs. Pulling adds another set of questions to the thirteen she
     asked the police to use above. The first is : “Has he read the
     Necronomicon or is he familiar with it?” In her explanation of
     this general section she notes, “This will help determine if the
     individual has a working knowledge of the occult, and if his
     gaming abilities lean more to the dark side which could give
     cause or reason for bizarre behavior.”11

     The phrase, “if his gaming abilities lean more to the dark side,”
     requires close examination. The very phrase and its wording
     suggests that games somehow are possessed of power that can be
     used for good or evil. This is nonsense – games are not batteries
     filled with good energy or evil energy. If games were anything
     more than a form of entertainment, everyone who ever won a game
     of Monopoly would magically become a Donald Trump and good Risk
     players would have taken over the world.

     In that dire question, Mrs. Pulling mentions the Necronomicon. By
     context alone it would have to be assumed that the Necronomicon
     is an occult tome the rough equal of the Satanic Bible. In fact,
     the Necronomicon predates the Satanic Bible and has a rather well
     known history.

     The Necronomicon is a joke. It was created as a volume of
     “forbidden knowledge” by Howard Phillips Lovecraft. Lovecraft
     wrote back during the pulp era12 and created the Elder Gods, the
     best known of which is Cthulhu (Kaa-thu-lu or Kaa-tu-lu). The
     Necronomicon was supposedly written by the mad Arab, Abdul
     Alhazred. Penned in blood on parchment made of human flesh, it
     contained a history of the Elder Gods and spoke of their nature
     and the things they had done. To read it was to go insane.

     Lovecraft shared his “Cthulhu Mythos” with the other writers of
     the day, opening it up to public domain. Cthulhu, the other gods
     and the Necronomicon began to show up in stories in the horror
     genre from a whole host of writers – professional and amateur
     alike. Phantom copies of this book would mysteriously appear
     listed in library databases, though it always seemed to be
     checked out to a Mr. A. Alhazred.

     In short, the Necronomicon became an inside joke shared by
     fantasy and horror fans. For the first half century of its life
     it did not see print because no text of it existed. It was a
     fantasy and probably would have remained so if several different
     people had not decided a fast buck could be made actually
     bringing out this forbidden tome.

     In the late seventies the first of at least five different
     versions of the book appeared on the market. Most are gibberish
     and at least one version repeats its Romanized Arabic text every
     ten pages (the author having assumed that no one would ever try
     to wade through more than ten pages of the nonsense). Another
     book appeared with a black leather binding and gold stamped
     cover. It retailed for $50 in 1978 and now goes for well over
     $100.

     Though now extant, The Necronomicon has the same veracity as
     Gulliver’s Travels or Dante’s Inferno. Citing it as an occult
     book would be akin to citing Rona Jaffe’s novel “Mazes and
     Monsters” as an investigative book. (The fact that NCTV’s Dr.
     Thomas Radecki did just that in one of his press releases does
     not make the novel a factual book.) A moment’s research into the
     Necronomicon would have revealed its less than blue-ribbon
     pedigree, but Mrs. Pulling has not apparently put that much study
     into this tome.

     Editor and Director of BADD

     As the head of Bothered About Dungeons and Dragons, Mrs. Pulling
     has exercised an interesting editorial approach in producing
     documents. Most of her material is cut and pasted from newspaper
     articles. While this would seem a simple and economic way to
     circulate information her members pass on to her, what Mrs.
     Pulling does with the data is, in fact, unethical and illegal.

     Editorial Fiat

     Pulling’s Techniques includes a newspaper article, complete with
     pictures, originally printed in the Daily News-Sun of Sun City,
     AZ13. The story details the apparent suicide of Sean Hughes in
     Springerville, Arizona on 19 April 1988. The piece, written by
     Doug Dollemore, is a balanced story that gets facts and opinions
     from family, friends and law enforcement officials. Pulling
     reprints it as a centerpiece of the Techniques, and the story
     ends with Springerville Police Chief Darrel Jenkins saying, “If
     Sean hadn’t been involved in role-playing games, he may have
     thought long and hard before he pulled that trigger.”14

     Because the story was published in a community close to Phoenix,
     the author called Doug Dollemore and agreed to meet with him.
     When the author showed him Pulling’s edition of his story, he
     glanced at it, then stopped when he got to the last page. He told
     the author that the original last page of the story had run in
     one long column, and the last page, to be reproduced by Pulling
     on an 8.5" x 11" sheet of paper, had been snipped into five parts
     so it could all fit. In doing the cutting, the pieces had been
     rearranged to provide the sheriff’s quote last.

     As can be seen above, that quote is a nasty indictment of gaming.
     Doug’s original version of the story ended with Sean’s mother
     saying, “If there’s a trial I want to be there. I want some
     answers.”15 This was an ending more in keeping with the whole
     non-judgmental tone of the piece. Doug also noted that the
     News-Sun had not been contacted for nor given consent for the
     piece to be reprinted with Pat’s material.

     Pat Pulling, in her Primer, reprinted the article from the
     Washington Post about her son’s death. The story ran a full 20
     column inches16, but Mrs. Pulling only runs the first 14 inches
     of the story. The article notes:

          [Bink Pulling] had trouble ‘fitting in’ and became
          dejected when he was unable to find a campaign manager
          when he ran for school office. Shortly before his
          death, he wrote ‘Life is a Joke’ on the blackboard in
          one of his classes, one classmate said.

     In the section of the article Pulling did not print the following
     appeared:

          ’He had a lot of problems anyway that weren’t
          associated with the game,’ said Victoria Rockecharlie,
          another classmate of Pulling’s in the Talented and
          Gifted program.

     Editing newspaper accounts to alter their content is, by no means
     legitimate and, in the case of copyrighted material, is actually
     illegal. The aforementioned two instances are examples of direct
     editing. More generally Mrs. Pulling continues to report cases as
     being game related, even after follow-up articles or letters by
     parents disavow any connection between a crime or suicide and a
     game. In even the most cursory hunt for details concerning cases
     she cites, an abundance of contradictory evidence is relatively
     easy to find.

     Such a case is the death of her own son. The two pictures she
     gives of her son’s death vary more sharply than the cut and uncut
     versions of the Washington Post article suggest. On Geraldo, Mrs.
     Pulling said of her son’s death:

          We did not understand [his death]. And we found – of
          course the police found a lot of the writings and
          letters. And the first thing they asked us that night,
          before they removed his body was – they took my husband
          and I aside and they said, “Mrs. Pulling, are you a
          devil worshiper?” And I said, “No.” I said, “You can
          look through my house. I don’t” – you know, we were
          Jewish. And I said, “We don’t have anything like that
          in my house.” And they took my husband aside. They
          obviously thought it was coming from the family.17

     This above account is substantially the same as the one offered
     in The Devil’s Web. In the book, however, Mrs. Pulling notes her
     son used her gun to kill himself. Of her feelings at that point,
     she says:

          I did not feel the shame as I have heard that so many
          families do when there has been a suicide, but I did
          feel extreme pain and, to some degree, anger. Yes,
          anger. Anger that I had not known what was going on in
          my son’s mind, anger and guilt that I must have lacked
          something that would have allowed me to know that I had
          a child in trouble. I did not feel that Lee [her
          husband] and I were to blame in any way for what had
          happened, but I wondered why we hadn’t seen that
          something was very wrong. What could have caused our
          son to become so disturbed, and how did it happen so
          subtly? Had I not been paying attention?18

     Her obvious shock, as presented above, is at odds with a comment
     made by her attorney, Peter W. D. Wright, during the attempt to
     sue the principal of the high school Bink attended:

          ...I don’t believe that the Court can go forward today
          and rule on a Plea of Sovereign Immunity until such
          time as we have had an opportunity to put before the
          Court evidence of insurance coverage, evidence as to
          what role Dr. Bracey played in this game being played
          in the school, and what acts did he not do perhaps that
          should have been done to prevent the game being played
          because of the knowledge that they have had of this
          youngster undergoing severe emotional distress prior to
          his actually taking his life.19

     The apparent confusion over what Mrs. Pulling did or did not know
     about her son’s emotional state gets stranger. Though she
     continues to present herself as taken completely by surprise at
     her son’s death in BADD publications, in The Devil’s Web and on
     national television programs, Mrs. Pulling herself offers a
     different picture to law enforcement officials. During a seminar
     given at the North Colorado/South Wyoming Detective Association
     9-12 Sept 86 (and as reported in a seminar “synopsis” by Larry
     Jones, the editor of File 18) she said her son had been
     displaying “lycanthropic” tendencies like running around the
     backyard barking.20 Furthermore, according to Jones’
     transcription:

          [Bink Pulling] growled, screamed, walked on all fours,
          and clawed the ground. Nineteen rabbits raised by the
          Pullings were found torn to pieces in the last three
          weeks of his life, although stray dogs were never seen.
          A cat was found disemboweled with a knife. The internal
          torment which lead to his death was plain, yet he had
          been a normally-well-adjusted, gifted young man only a
          few months before.21

     Certainly the picture of a young man so tormented is not a pretty
     sight, nor is it a situation to be taken lightly. Still, is Pat
     Pulling’s obvious deception concerning her son’s death to be
     taken as a responsible action? In her statements meant for
     civilian consumption she acts as if her son’s death caught her
     utterly unawares – as if she had no clues about his troubles. Yet
     in court she tries to sue a principal for having ignored signs of
     emotional problems that were present in her son. These very signs
     she herself describes in hideous detail to law enforcement
     professionals – a full two years before appearing on Geraldo and
     three years before writing her book.

     This creates a contradiction which leaves us two possible roles
     for Mrs. Pulling, neither of which is very attractive. If what
     she told Geraldo is taken at face value, we have a woman who was
     truly taken unawares by her son’s emotional problems and death.
     That route, however, also gives us a woman who sued the principal
     of the school for having missed signs of disturbance in her son
     that she herself missed. On the other hand we have a woman who
     saw the signs of her son’s emotional disturbance, yet was unable
     to do anything about it. If this is the truth, then Pat Pulling
     has been lying in BADD publications and in her media appearances.

     That the loss of her son was a tragedy, preventable or otherwise,
     is not a point of debate. Being truthful and honest about his
     death is. Her willingness to portray two different stories
     concerning his suicide – including the reprinting of edited news
     accounts of same – indicates a lack of perspective concerning the
     incident. This tunnel vision bleeds over into BADD, as if only
     through the destruction of games and now Satanism, she can
     somehow make sense of her son’s final act.

     This contradiction surrounding Bink’s death is not the only
     evidence of her lack of perspective. In the back of her book, she
     lists resources for interested and troubled individuals. Starting
     on page 198, these resources include her own BADD organization
     and continue including explanations of who and what a few of the
     organizations listed actually are. One resource that comes
     without an explanation is “Radical Teens for Christ”.22

     Radical Teens for Christ is the “ministry” of Sean R. Sellers and
     the address is that at which he receives his mail on death row in
     the Oklahoma State Penitentiary at McAlester. Sean is a convicted
     triple murderer who murdered a convenience store clerk and, six
     months later, shot his parents to death while they slept. After
     his conviction, Sean became “born again” and is quite anxious to
     help other troubled children. His good intentions aside, it seems
     incredible that Mrs. Pulling would list a diagnosed sociopath as
     a “resource” without even a single line of explanation in her
     book.

     “Lies, damn lies and statistics”

     Mark Twain attributes the above to Benjamin Disraeli, but neither
     man probably could have dreamed of the odd statistical “evidence”
     Pat Pulling is capable of pulling out to prove the existence of a
     Satanic conspiracy.

     In January of 1988 Pat Pulling stated, in a Style Weekly article,
     she “conservatively estimates that about 8 percent of the
     Richmond [VA]-area population is involved with Satanic worship at
     some level.” A Richmond News Leader article notes this would be
     roughly 56,000 people, “more than the number of United Methodists
     in the Richmond area and nearly the entire population of Hanover
     County.”23

     In an interview for that story Mrs. Pulled redefined “Satanic
     worship” as “occult” and said it included “dabbling in witchcraft
     and such New Age activities as channeling.” She went on to say
     that she had gotten the 8% figure by “estimating 4 percent of the
     area’s teenagers, and 4 percent of the adults, were involved. She
     added the figures.”24

     The reporter informed her that mathematically that amounted to 4%
     of the total population, but she said it didn’t matter because 8
     percent – roughly one out of every dozen citizens – was probably
     “conservative” anyway. She went on to add that some of the bodies
     from unexplained homicides across the country actually may be
     Satanic sacrifice victims. “They certainly have found a number of
     unsolved murders with no motive, haven’t they?”25

     An earlier Richmond Times-Dispatch article noted, “Authorities
     have estimated that more than 30,000 people nationwide –
     including doctors, lawyers and other professionals – practice...
     alternative religion [like Satanism and other cults].”26 In that
     same article, one that predates both the 8 percent solution and
     its defense, Pulling is quoted as saying, “To me, this is just
     like any other fanatic type of group. They’re not large in
     numbers, but they create a lot of problems.”27

     Barely seven months earlier another Richmond Times-Dispatch
     article about Pulling estimated the number of Satanists at
     “300,000 nationally.”28 It was noted they come from “as many as
     four generations of Satanists and from feeding stream of
     teenagers recruited with promise of easy drugs and sex and the
     ultimate in revolt against parental control. ‘We’ve found that
     the people in Satanism can be found on all levels of society,’
     says Pat Pulling...’Across the country, doctors, lawyers,
     clergymen, even police are involved in this.’” In this particular
     story she also makes her famous 8 percent remark, but it goes
     unquestioned and uncorrected.

     Mrs. Pulling gives us a number of conflicting images in these
     stories. First we have 300,000 Satanists involved in all levels
     of society, including the police, lawyers and even members of the
     clergy. Seven months pass and they’ve been reduced to a tenth of
     their former number, but they still comprise 8% of the Richmond
     area population. At this point Mrs. Pulling calls them “not large
     in number.” Later yet she defends her error in estimating 56,000
     people of Richmond as being Satanists by noting her estimate was
     “conservative.”

     The important thing to note here is that Pulling’s statistics and
     comments tend to vary wildly. If there was a distinct threat, one
     that could be dealt with in a clear manner, the statistics would
     support her theories. The fluctuation in her numbers, and the way
     the level of the Satanic threat seems to vary from interview to
     interview suggests either an impotent conspiracy that is
     collapsing, or a phantom conspiracy that could never supply
     reliable statistics because it doesn’t exist.

     One other thing must be examined concerning the conspiracy theory
     Mrs. Pulling flogs. She notes that the police have plenty of
     murders nationwide with no motive and suggests that many of them
     could be victims of Satanic crime. In doing this she is applying
     negative evidence to show that a vast conspiracy exists and
     murders people.

     This, obviously, is a fallacious argument. That same negative
     evidence can used to “prove” that molemen from beneath the
     surface of the earth have perpetrated these murders. The fact
     that the molemen have left no evidence behind proves how good
     they are at remaining hidden. That no sewer or road building
     projects have ever cut across their tunnels proves that
     politicians and engineers and other professionals are in league
     with the molemen. Just as obviously, anyone who denies the
     molemen exist is either in league with them, or is a fool who
     cannot see the end coming.

     No one would deny that Richard Ramierez, the Nightstalker, went
     on a murder spree in Los Angeles. Similarly no one would deny
     that Ramierez claimed he was sacrificing people to Satan. No one
     would deny that graffiti with pentagrams shows up on walls and
     bridges all over the United States. Sean Sellers clearly claims
     his murders were performed in the name of Satan. However, the
     isolated acts of individuals, deranged or being rebelliously
     committing acts of vandalism, does not an invisible conspiracy
     make.

     Once that line is crossed, once an individual starts linking up
     disparate actions and events into a conspiratorial web, any
     subsequent action can be made to fit in the web with incredible
     ease. Individuals who believe that that a cartel of International
     Bankers are working to form a One World Government can take
     something as wonderful as the collapse of the Warsaw Pact and
     turn it into a sinister portent of things to come. There is no
     end to it, just like there is no logic to it, or evidence to
     support it.

     Magical World View

     In her “The Who What When Where and How of Teen Satanism” she
     appends to the HOW section this curious note: “TWO BASIC
     PRINCIPLES APPY HERE ‘Law of Attraction’ and the ‘Law of
     Invitation.’” These are not laws in any judicial sense, they are
     “Laws of Magick” and they govern the supernatural in the same way
     that the Laws of Thermodynamics govern our physical reality.
     There is no doubt about it, Patricia Pulling fervently believes
     that devils and demons not only exist, but they can be summoned
     and used to cause physical effects in our world.

     This belief system could easily be dismissed as a harmless
     idiosyncrasy, but it is not. Law does not recognize the existence
     of magick because there is no evidence to prove magick exists or
     is a mechanism for accomplishing anything in the world. If the
     law were to recognize magick as a force in our world, everyone
     who ever threw a dart into a picture of Quadafi could be indicted
     for attempted murder – and if magic were a force in the real
     world, the man would have expired long ago from multiple-magical
     dart wounds.

     Certainly, a majority of citizens in the United States believe in
     Heaven and Hell, in God and angels and the devil, but individuals
     ascribing to a magical world view carry things much further than
     that. In the last century, to remove things from a Christian
     Fundamentalist setting for a moment, American Indians fervently
     believed that when they performed a Ghost Dance the gods would
     come and help sweep the white man from the face of the continent.
     In China, during the Boxer Rebellion, certain Chinese believe
     that a specific set of exercises would make them immune to
     Western bullets.

     In neither of those cases, though the practitioners held their
     world view to be the complete and utter truth, did magic
     accomplish its ends. The Indians still ended up in reservations.
     The Boxers died when shot. Tossing a dart into a Quadafi picture
     has not killed him, nor did burning Reagan in effigy in Tripoli
     kill the former President.

     Quite plainly, mixing the supernatural with law enforcement
     should be avoided at all costs. It is vital to be wary of a
     magical world view, especially as it applies to criminal
     investigations. The reason for this caution is simple: when one
     starts looking for magick and symbolism, one sees it everyw

     Below, in the section concerning Mrs. Pulling’s alleged expertise
     in role playing games, she objects because a role playing game,
     Tunnels and Trolls, requires the use of three six-sided dice in
     character generation, creating the possibility of the pattern 6,
     6, 6.29 This is the famed “Number of the Beast” from Revelations,
     but in the game, triple sixes are treated as an 18 and is
     considered a great score. In other words, to the gamers, the
     pattern is not 6, 6, 6, but is 18 and is treated with no greater
     significance than that.

     Symbolic manipulation can get nasty, however. The number 18 is
     obviously composed of 6+6+6. For this reason 18 can be seen as
     “shorthand” for “the number of the Beast.” In a similar vein, the
     number 29 can be seen as a pair of nines or two nines, which
     added together produces 18, which is, after all, 6,6,6. And so it
     goes.

     To be sure this is convoluted logic at its worst, but convoluted
     and tortured logic is all we have to work with in this case. This
     is the same sort of logic that sees skateboarding equipment with
     the word “Natas” on it and determines that word is really “Satan”
     spelled backward. While that is true, Natas (the male form of
     Natasha) happens to be the equipment designer’s first name. (It
     is a common enough name in Eastern Europe, which is where the
     designer’s family came from.)

     It is that same sort of logic that could make all sorts of
     sinister things out of the fact that Pat Pulling’s questionnaire
     has 13 questions. Thirteen is the number of people who appear in
     a coven, therefore it is an evil number. While it is probably
     just coincidence that Pulling’s questionnaire had 13 questions,
     the fact that one question was repeated twice might seem rather
     suspicious...

     And so it goes.

     One of the most dangerous aspects of a magical world view is that
     it repopulates our world with demons that can force us to do
     things we do not want to do. As a result, adults no longer have
     to accept responsibility for themselves or their unruly children.
     Whereas the line, “The devil made me do it,” brought laughs
     twenty years ago, now it is seen as a defense for murder, an
     excuse for suicide and a shelter from blame for a host of other
     crimes.

     Worst of all, this magical world view brings with it a fanatical
     self-righteousness that slops over into accusations of diabolical
     duplicity when it is questioned. Doubting the existence of
     Satanism and a conspiracy is not just doubting the evidence for
     the same. It is not just doubting the word of a witness
     concerning sacrifices of which one can find no trace. Within the
     magical world view, the mere act of doubting becomes an act of
     treason against God. To question the existence of a worldwide
     Satanic conspiracy means the skeptic is either a high ranking
     member of that conspiracy out to spread disinformation, or a
     poor, pitiful, ignorant dupe of that conspiracy.

     A magical world view enables a person to see relationships
     between things that do not exist. It invests power in things that
     cannot be controlled and, therefore, responsibility for actions
     does not have to be accepted. It creates around a believer a smug
     cocoon that insulates him from any fragment of reality that might
     disturb him. Finally, it puts everyone who dares challenge their
     beliefs in the camp of the Enemy in some cosmic struggle between
     good and evil.

     In reality, a person questioning the existence of the Satanic
     conspiracy is merely pointing out that the emperor is wearing no
     clothes. In that case, one can understand why the emperor’s
     tailors get upset and suggest the person doing the pointing is a
     tool of the devil. Then the question comes down to one of whether
     the crowd will believe the evidence they have before them, or if
     they will buy into the tailors’ fantasies.

     “Expert Witness”

     In her book The Devil’s Web she says she has given testimony in a
     number of trials and cites three as standing out in her mind. “My
     role was that of jury education, explaining to the jury members
     the game of ‘Dungeons & Dragons’ and how it is played.”30 That
     she could be hired to give testimony in a court of law as an
     expert on games is quite chilling. The only solace to be found in
     this is that, at least in the three cases she cites, her client
     was convicted and sentenced to death or life without parole.

     Mrs. Pulling says in her book, “A number of other fantasy
     role-playing games exist, and most are imitations of ‘Dungeons &
     Dragons.’ Some of the most popular ones are ‘Tunnels & Trolls’,
     ‘The Arduin Grimoire’, ‘Runequest’, ‘Empire of the Petal Throne’,
     ‘Nuclear Escalation’, ‘Traveller’, ‘Boot Hill’, ‘Demons’, ‘The
     Court of Ardor’, ‘Melee & Wizard’, Metamorphosis Alpha’, and
     ‘Gamma World’.”31

          Tunnels & Trolls is still in print and has even been
          computerized. Versions of this game have been
          translated into French, German, Italian and Japanese.
          T&T does include magic, but has no religious system
          included or implied in the game. The game has been
          available since 1975, has had five editions, but has
          seen its sales dwindle since 1985. Its chief claim to
          fame was in its line of solo adventures to be played by
          single players. (Through the solo line the author
          became involved in T&T and has designed six solo
          adventures for that system.) Her main objection to T&T
          is that “In this game you obtain your character by
          rolling 3 six-sided dice (6,6,6)...”32

          The Arduin Grimoire is a set of unsanctioned D&D
          supplements written by Dave Hargraves. Hargraves’
          company went under in the mid-1980s, but a publisher in
          Texas kept his work in print and brought out new books
          as he wrote them. Hargraves died in 1988 and recently a
          company in San Francisco has considered bringing his
          books back into print. Arduin’s highest point of
          distribution came in the early 80’s, but because of the
          violence depicted in the game, most shops don’t stock
          it and won’t sell it. At best 30,000 copies of the
          books were probably produced and the author knows of no
          translations.

          Runequest is one of the most popular RPGs and was the
          first to break away from using “levels” to gauge
          character development. It has been translated into
          several languages, but annual sales have slipped since
          1986 when the Avalon Hill Game Company took over
          publication from the Chaosium. Runequest likewise
          suffers, in Pulling’s opinion, from the use of 3
          six-sided dice for rolling characters (6,6,6).33

          Empire of the Petal Throne was originally published by
          TSR. It went out of print in the early 80s, then
          reappeared from Gamescience in 1983. The game is
          virtually unknown in 1990 and difficult to find in
          gaming stores.

          Nuclear Escalation is not a role-playing game at all.
          The author knows this because he helped develop this
          sequel to the Nuclear War card game. It is another card
          game. Pulling put it on the list in Primer on the basis
          of ad copy in an unspecified magazine. The text she has
          excerpted includes the phrase “Nuclear Escalation card
          game” in it.34 (Having written the ad originally, the
          author made sure the game was clearly seen as a card
          game.)

          Traveller is a science fiction role-playing game
          published by Game Designers Workshop. The game has been
          changed and is now published under the title
          Megatraveller, with Traveller 2300 AD being another
          title in that line. This game has neither magic nor
          religion, though the occasional psionic ability (ESP,
          Telepathy, etc.) could be taken by some as demonic. It
          is a very popular game.

          Boot Hill was a wild west game published by TSR. It has
          been out of print since the mid 1980s.35

          Demons was a small board game from SPI, Inc. It
          appeared in 1980/81 and has been out of print since
          1982. SPI was later absorbed by TSR and the game has
          not been reissued.

          The Court of Ardor is not a role playing game, but an
          adventure for the Middle Earth Role Playing Game (a
          game based on the world of J. R. R. Tolkien’s Lord of
          The Rings). (It cannot be used except in conjunction
          with the MERP rules or with another RPG after extensive
          revision.) Iron Crown Enterprises first published it in
          1983 and it was the toughest/highest level adventure
          produced for that game system. It has been out of print
          for the last couple of years and there are no immediate
          plans to reprint it.

          Melee & Wizard is actually two games: Melee and Wizard.
          Melee was a man to man combat game and Wizard was a
          magic duel game. The two could be combined for larger
          battles. Designed by Steve Jackson, they were published
          by Metagaming. They have been out of print since
          Metagaming’s collapse in 1983.

          Metamorphosis Alpha and Gamma World were both TSR
          products released in the late 70s and early 80s. MA is
          out of print, though Gamma World had a revised edition
          in 1986. Gamma World has been revived as Gammarauders,
          but the two games have little more than concept in
          common.

     Of the thirteen games on the Pulling list, we have:

     5 out of print
     5 in serious decline
     2 that are not role playing games at all
     1 is still popular, but goes under a different name

     One for thirteen as a score for a self-acknowledged game “expert”
     is rather low.

     Mrs. Pulling’s expertise with games apparently ends with 1983
     because all of the products she lists in her 1989 book were
     printed before then, and none that have hit the market since are
     covered or even mentioned with the exception explained below.

     Mrs. Pulling continues her listing of games in Web by noting, “In
     England, a fantasy role-playing game is being played by mail. A
     news article headline reads, ‘Kids sent murder in the mail.’
     ...The game is called ‘It’s A Crime,’ and details have been
     mailed to homes all over England.”36

     What Mrs. Pulling – the game “expert” – fails to understand, is
     that “It’s A Crime” is a game that was created and is still being
     run here in the United States. It has been available since 1985
     and is produced by Adventures By Mail – a company in New York.
     The game deals with building up a criminal cartel, which is not a
     subject that is particularly attractive, but “It’s a Crime” has
     enjoyed a modest following since its inception.

     She continues on, calling “Further into Fantasy” a “popular
     fantasy-by-mail game in England.” She links it to the case of
     Michael Ryan, a young man who went on a shooting spree in
     England. What she does not know is that the game was very small,
     had no more than two dozen players and was being run by two
     Swedes in Scotland. The game collapsed after the Michael Ryan
     incident and the Swedes fled the country. No charges of any sort
     have been brought against them and no one – except game “expert”
     Pat Pulling – has suggested Ryan’s involvement in the game had
     anything to do with his madness.

     Has Pat Pulling Ever Played a Role-Playing Game?

     Pat says she spent “several hours a day every day for a month”37
     learning how to play the game Dungeons & Dragons®. Her grasp of
     RPGs is weak, however, and can be pointed up through things she
     has written. Or, in the case of the How the Game Is Played
     section of The Devil’s Web, things she has rewritten.

     The quotes below come from two sources: Pat’s book The Devil’s
     Web and the slightly infamous (within gaming circles) Darren
     Molitor Letter. Darren’s letter was published in BADD material
     and even ended up, in electronic form, distributed over computer
     bulletin board systems by a group calling themselves “Computers
     for Christ.” The excerpts are provided below for contrast. You
     will see that the pieces from The Devil’s Web closely resemble
     their source material. They were not adjusted in any way that
     would indicate an understanding of games on the part of Pat
     Pulling or her co-writer Kathy Cawthon.

          The Devil’s Web:

          The game itself is set in the middle ages. Each player
          is solely responsible for the actions of his character,
          and all players are under the direction of the Dungeon
          Master. Play begins with the six rolls of dice by each
          participant who then uses the six numbers he has rolled
          to organized the traits of his character (based upon
          strength, intelligence, wisdom, constitution, dexterity
          and charisma). If he wishes, he may roll again to
          determine the physical size of his character after
          which he assigns his persona a race (such as elf,
          dwarf, etc.), a class (occupation) and an alignment
          (attitude or outlook).38

          The Darren Molitor Letter:

          The game is called “Dungeons & Dragons” and it is a
          fantasy role-playing game. As you can probably assume
          from the title it is set in the medieval era of our
          time or history. Because it is a game of “fantasy”
          anything is possible and being a “role-playing” game
          means you act as a character of that time as if you
          were on stage. But there is no physical action on the
          player’s part. Everything is played or imagined in the
          mind. And you, as the player, are the sole person
          responsible for the action of your character or
          characters. You control him totally. His/her actions,
          words feelings, thought. Everything about this
          character you control.

          To obtain a “character”,[sic] a player must first roll
          three six-sided dice. Add up the numbers rolled and
          write it down. A player does this six times and then he
          must organize the numbers he has rolled to the six
          characteristics of his character. The six
          characteristics are strength, intelligence, wisdom,
          constitution, dexterity and charisma. These
          characteristics are the “heart” of your character.
          After which the player may roll to obtain the height
          and weight or he/she may choose it. The player assigns
          a race to the character, a class, which is his/her
          occupation and the alignment. An alignment is the
          character’s attitude or outlook on life.39

          The Devil’s Web:

          [The Dungeon Master’s] major responsibility is to
          create an adventure or dungeon for the characters.
          Books are available with prepared dungeons, but most
          DMs prefer to create the dungeons themselves. He must
          invent the scenery that the characters may encounter in
          the course of the adventure, the climate, the smells,
          the monsters and the treasure. This process can take
          from 36 to 48 hours of work. One woman has left her
          career to be a full-time DM; she is supported entirely
          by her D&D players.40

          The Darren Molitor Letter:

          The DM has a lot of responsibility, as you can imagine.
          For example, the DM must create an adventure or
          dungeon. There are many books called modules with
          “dungeons” already prepared, but for the most part the
          DM creates them himself/herself. He/she must create the
          scenery (indoor, outdoor, underground, the various and
          numerable characters a player may encounter, the
          temperature, the smell, the monsters and the treasure.
          [sic] It is a very long and tedious process and the
          average dungeon takes anywhere from 36-48 hours of
          work. There is one case of the game being followed,
          that the DM, a lady, has quit her job and does nothing
          except create and prepare a dungeon for her players.
          She has created an entire country. The players of the
          group support her living necessities. They pay for her
          home, her groceries, her bills, etc.41

     The first block of text from Darren is an accurate, if confused,
     explanation of how a character is created for D&D®, though the
     description would apply to many role playing games in general.
     Mrs. Pulling’s version of the text is nothing more than a
     condensation of the Molitor text. Not only it it utterly devoid
     of editorial comments and elaborations, but it retains the
     rambling, stream-of-consciousness organization of the original.

     In a recent letter I asked Darren Molitor if he knew his essay
     about gaming was still being circulated. He replied, “It is hard
     to believe that my ‘letter’ is still being distributed through
     the country.”42

     He goes on to note:

          At the time of the writing I was under a lot of tension
          and completely in confusion because I was still
          awaiting my trial. I say this because I may have gone a
          little overboard.

          ...Though I no longer feel the game is dangerous for
          everyone as it was for me I do feel it can be harmful
          if circumstances occur.43

     Pat Pulling is unaware of Darren’s change of heart about the game
     and the harm it can do, or so it seems. In the Devil’s Web she
     asserts, “Darren works hard today, writing from his prison cell
     to warn others about the dangers of fantasy role playing
     games.”44 This when Darren, still in that cell, was surprised to
     know his letter was still being distributed.

     While it is indeed possible to lavish an incredible amount of
     time in building up a world for gaming, the situation is not as
     clear cut as Pulling’s second text excerpt would like to make it.
     The total number of hours spent probably dwarfs the numbers given
     above, but it is time spent both gaming and in one or two hour
     bites here and there. The first adventure a player creates might
     take 10 or 12 hours to get perfect, but very few folks have the
     gumption to make their game a full time job. As the learning
     curve progresses, design time becomes shorter and some
     individuals, the author included, run games totally off the cuff
     – with no preparation time at all.

     Yes, games can be time consuming, but what relaxing hobby is
     immune from that criticism?

     It would be fallacious to suggest the only way a doctor could
     cure a disease is to have survived a bout with the disease
     himself. On the other hand, an expert in gaming would be expected
     to have an understanding of a game, and few are the people who
     can fully comprehend all the nuances and features of a game
     without playing it. Pat herself confirms her experience is
     limited, “Admittedly, I did play the game for only a short
     time.”45

     Just reading the rules of chess and learning how to move the
     pieces does not impart the understanding of the game that playing
     it several times does. Certainly a month spent playing chess
     would not be enough to make one an “expert” at it, much less an
     “expert” in all chess-like games. How then can Mrs. Pulling claim
     to be an expert in games after so little experience with and
     understanding of games?

     Summary

     With Mrs. Pulling’s fear and loathing of RPGs, her reluctance to
     play and fully comprehend the games is understandable. Why,
     however, has this fear prevented her from keeping abreast of the
     games that are currently being manufactures and sold in the US
     and around the world? Why has she been prevented from doing
     market research? Why does she cite, in a recent book, games that
     are no longer available? Why isn’t she up to date with the trends
     in gaming, which now include a multi-media approach that produces
     novels and computer versions of games right along with the paper
     and pencil originals? Why has she never mentioned the DragonLance
     series of novels? Based on a Dungeons & Dragons campaign, they
     went on to become best selling books ranked on the New York Times
     Bestseller List, but Mrs. Pulling remains blissfully ignorant of
     their existence.

     It is clear that Mrs. Pulling is not an expert in games. She
     takes as gospel the word of a confused youth who was convicted of
     murder and gives it her imprimatur. Moreover she casts him in the
     role of a diligent foe of games, clearly at odds with his own
     feelings on the matter. As Darren notes, “I must be honest in
     that I have 3 AD&D books here [in prison] (lost my dice) because
     I can’t part with them.”46

     Her status as a game “expert” might seem to have little to do
     with her standing as an expert in cult crimes. Even ignoring the
     fact that her son’s gaming related death got her started in her
     career, her course of action concerning games provides a scary
     look into her tactics and methods. The techniques she uses to
     condemn games hardly inspire confidence in her ability to pursue
     occult crime investigations with an open mind.

     Above she has been shown to manufacture evidence by editing
     newspaper accounts. She has reprinted material without having any
     understanding of its content. She has created documents that, if
     used as she intends them, generate incompetent or misleading
     intelligence reports for law enforcement. She claims expertise
     where she has none, then makes no attempt to stay current with a
     field in which she claims that expertise. Her “investigations”
     consist of little more than reprinting newspaper articles or
     having chats with confused and scared young men in prison for
     serious crimes. She also attaches cosmic significance to trivial
     or incorrect information, then extrapolates from it. When caught
     in an error, she rationalizes it by saying she’s being
     “conservative.”

     The Devil’s Web

     Patricia Pulling’s book is a monument to illogical thinking and
     innuendo. It is not sourced, though a bibliography is provided.
     Countless cases are reported with vague detail and pseudonyms so
     that no verification is possible for the “facts” they present.
     Most of the material printed is loosely rewritten from a host of
     BADD documents, or involves reprints of newspaper clippings. If
     not for its value in presenting ample evidence of Pat Pulling’s
     incompetence, the book would less than worthless.

     Right from the start Pat Pulling shows the reader the sort of
     logical deductive ability that helped convince the State of
     Virginia to license her as a private investigator:

          I asked [a store clerk] where I could find a
          [gamemaster to teach her D&D], and she showed me a
          bulletin board filled with personal ads posted by
          people who wanted to act as Dungeon Masters and others
          who wanted to join gaming groups.

          It all sounded pretty complicated to me and, as an
          adult, I had better sense than to call up someone I
          didn’t know and ask him to get together with me to play
          a game I didn’t know anything about. Instead, I went to
          a local college and hung around until I spotted some
          young men carrying “Dungeons and Dragons” books under
          their arms.47

     The logic of refusing to call a stranger to teach you a game
     versus seeking a stranger out for a face to face meeting escapes
     the author. Strangers are strangers, and in meeting one to
     investigate a strange game or strange anything else, being safely
     at the other end of a phone is preferable to a face to face meet.

     Time and again Mrs. Pulling cites as gospel allegation by sources
     that are dubious at best. In The Devil’s Web we get to see a
     picture of Pat Pulling shaking hands with Henry Lee Lucas, a
     serial murderer who has claimed, at various times, to have
     murdered upward of 360 people. Mrs. Pulling notes:

          “I was amazed at the accuracy with which Henry Lee
          Lucas (who is almost illiterate and who has little more
          than a fifth-grade education) related his alleged
          involvement with [the Hand of Death] cult. He described
          rituals and methodology that only could be known by
          someone who has participated in cult activities.”48

     The faulty reasoning here takes two directions. First Mrs.
     Pulling clearly believes, given her statement, that books or
     participation in cult activity are the only ways to learn of it.
     Clearly watching any of a number of B-movies that featured
     Satanic rituals in them could have provided Lucas with more than
     enough source material for his tales of ritual murder.

     Second, and of more importance, Henry Lee Lucas has repudiated
     the vast majority of his confessions. He has pointed out, again
     and again, that police brought him to murder sites and prompted
     his recollections of particular murders. With this coaching, akin
     to that of children in the McMartin case, of course he was able
     to supply details known only to the killer. In addition to that,
     the vast majority of articles concerning Lucas and his case do
     not mention the Hand of Death Cult.

     Mrs. Pulling’s infatuation with unreliable evidence does not end
     with Lucas.

          The question concerning “organized satanic networks”
          comes up at seminars and conferences where I speak. to
          date, there may not be sufficient information or
          evidence gathered to say without a doubt that such
          networks exist. However, there is quite a bit of
          information that the non-criminal occultist do network
          with one another through newsletters and computer
          bulletin board systems. If these hard-line occultists
          are actively networking, it would be quite naive of us
          to assume that the destructive criminal cults do not do
          the same.

          Another example of possible networking unfolded several
          years ago. I received a document in a plain brown
          envelope that I have not shared with anyone prior to
          the writing of this book. The lengthy report was on
          official government investigative report forms; it is
          frightening in the information it contains.

          That report, dated and signed on April 10, 1975, is
          summarized here... [and concerns cattle mutilation]

          The investigator had determined that a certain pattern
          existed in the cattle mutilation cases (which numbers
          over a hundred in an eight-state area). In most of
          these cases, the animal had been found int he middle of
          an open field. Body parts (which included eyes, ears,
          lips, tongue, teats and sex organs) had been removed
          surgically. In many of the cases, the animals had been
          drained of all blood; in several of the cases,
          veterinarians had been unable to determine the cause of
          death. In nearly every case, no tracks were visible on
          the ground near the animals’ bodies, and no blood
          spills or stains were found.49

     The obvious problem with this little piece is that the report,
     and all the parts of it printed on pages 57-63 are utterly and
     completely without facts that can be verified. In book printed in
     1984, Mute Evidence, authors Daniel Kagan and Ian Summers lay to
     rest any sinister causes of cattle mutilations. In an exhaustive
     work – which deals primarily with UFO-sourced mutilations, but
     does touch on cult allegations – the authors show that cattle
     mutilations are nothing more sinister than natural scavengers
     chewing up animals that have been dead for days out on the range
     before discovery.

     This layering of urban myth (cattle mutilations) upon urban myth
     (Satanic conspiracy) to create “proof” of a sinister reality is a
     fascinating technique that expands the target market for the
     Satanist Crusade. Anyone who ever heard of cattle mutilations and
     was intrigued by them now has a new explanation in the form of
     Satanic Cults. Instead of flying saucers plucking cattle from
     range land and mutilating them without a trace, now cultists do
     this by means of helicopters or cherry-pickers. Whereas any
     number of sensible folks derided the UFO explanation for cattle
     mutilations, now that cattle are centerpieces in the war between
     God and Satan, their dead bodies become proof of the
     insidiousness of the Satanic plot.

     It is curious, then, that Satanists would not dispose of the
     cattle corpses as well as they do those of their unreported human
     victims. If the Satanist Cabal is really that cautious, are they
     mocking people with these cattle killings?

     Exploits and Allies

     Pat Pulling’s odyssey through the wasteland of cult crimes has
     gathered to her a truly interesting band of characters.
     Descriptions of several of the more prominent ones have been
     included below because Pat relies heavily upon them and
     information they provide her to bolster her convictions
     concerning occult crime.

     Cassandra “Sam” Hoyer

     Cassandra “Sam” Hoyer is a woman who claims that she was raised
     in New England to become a High Priestess for a Satanic Cult.
     Both she and Pulling appeared on the same KFYI radio show in
     Phoenix on Satanism during the fall of 1987.

     In a news magazine article Sam says she was given over to the
     cult at the age of 3 by her mother. She was “born physically
     perfect and so was found acceptable to Satan. Her twin sister was
     born with a deformed foot. The sister was ritually murdered, she
     says.”50 On KFYI Sam elaborated, saying she was trained until the
     age of 17 to be the High Priestess. At that time she was sent out
     into the world even though she had witnessed multiple murders.
     She confessed to having consumed some of her sister’s body at the
     time of her murder.

     In a Richmond News Leader story she said she was, at the age of
     9, “ritually burned and I was one who didn’t [die]. By the grace
     of God I didn’t burn, which means I was chosen to be Satan’s high
     priestess at the age of 42.”.51 [Note: God makes Satan’s draft
     picks for him!] She also said she was tortured and abused for 16
     years, then hypnotized into forgetting everything later. “When I
     turned 39 they would attempt to tap back into my
     consciousness.”52

     In another article Sam’s psychotherapist said she suffered from
     multiple personality disorder53. The article goes on to relate
     that Ms. Hoyer began to realize she was a Satanic cult victim
     while undergoing psychotherapy in recent years.

     In the KFYI radio program callers were allowed to as questions of
     the guests. The most telling question for Hoyer came when a male
     caller asked, “Do Satanists believe in an afterlife?” Sam
     answered, “Oh, no, I don’t think so.” This from a woman who was
     being trained to be a High Priestess?

     It doesn’t take someone in the College of Cardinals, or a
     seminary graduate to answer that question from the Catholic point
     of view. How is it, then, that a woman being trained to hold
     sacrifices couldn’t answer that question? Even Bob Larson, noted
     radio preacher, said Satanists spend eternity with Satan, so at
     least one cult “expert” believes Satanists believe in an
     afterlife.54 In a situation where a guessed answer had a 50%
     chance of being right, Ms. Hoyer balked.

     And why, if Cassandra Hoyer is so terrified of Satanists finding
     her, is she willing to go public with her story, letting people
     know she lives and has lived in Richmond for the past nine years?
     If these Satanists are so good at making all their other victims
     disappear, why has Hoyer survived? Could not a conspiracy of
     doctors and lawyers and cops and clergymen cover up her death or
     make it seem like an accident?

     By her own analyst’s admission, Hoyer is a very sick woman. To be
     exploiting her illness is not a good thing.

     Darren Lee Molitor

     Darren Lee Molitor murdered Mary Towey by wrapping a bandage
     around her throat tightly enough to kill her in a “Friday the
     13th joke.” Mrs. Pulling notes that Darren’s case was the first
     court case in which she became involved. “My involvement began
     with a phone call from Darren’s Attorney, Lee Patton of St.
     Louis, Missouri.”55 She goes on to note, “My role was that of
     jury education, explaining to the jury members the game of
     ‘Dungeons & Dragons’ and how it is played.”56 She give the
     impression that after “several frustrating days as the
     prosecution continued to object to any testimony related to
     ‘Dungeons & Dragons,’”57 she was allowed to speak before the
     jury. “On several occasions, the jury was removed from the
     courtroom.... Finally, I was allowed to testify with my
     statements strictly confined to an overview of D&D.”58

     Darren Molitor remembers the situation described a bit
     differently than Mrs. Pulling reports it.

          Ms. Pulling contacted either my parents or my lawyer
          after her husband saw a St. Louis newspaper with my
          case in it. She and Dr. Radecki did testify at my
          trial, but is was “off the record.” In other words it
          went into the transcript but the jurors were not
          allowed to hear it because it was ruled irrelevant.59

     As noted above, Darren is not, as Mrs. Pulling said in her book,
     “[working] hard today, writing from his prison cell to warn
     others about the dangers of fantasy role-playing games.”60 In
     fact, according to Darren, the distribution of his “letter”
     concerning D&D was out of his hands. “Pat Pulling did all of the
     work in distribution. As far as that goes; how many, when ,
     where, etc., I have no idea.”61

     Sean Sellers

     Sean is a disturbed young man who murdered his parents while they
     slept. Six months previously he and a friend slew a
     convenience-store clerk. Sean claimed not to have remembered
     killing his parents until after his conviction. At that time Sean
     underwent a conversion to Christianity and confessed his sins to
     a number of different people. His and their explanation for his
     murders is that his body was taken over by the demon “Ezurate”
     during the murder of his parents. “Sean Sellers says that’s
     exactly what happened to him.”62

     Since that time Sean has appeared on Geraldo Rivera’s show,
     including the special on Satanism, and has done a number of radio
     appearances with Bob Larson – including a Cult Crime Seminar
     Larson held in November of 1989. In late 1989 the author entered
     into a correspondence with Sean and has also spoken with him on
     the phone.

     Of Sean, Pat Pulling writes, “Sean had become involved with D&D
     when he was around 13-years-old and, while he had used some of
     the typical game characters, he stated that he preferred the
     Egyptian Gods. This interest had created a desire in Sean to dig
     deeper into a variety of occult topics.”63 Mrs. Pulling goes on
     to give the impression that Sean’s involvement with D&D® led
     directly to his involvement with Satanism and the subsequent
     murders for which he was charged and convicted.

     This view of Sean is contradicted by Sean himself.

          When I was playing D&D I was not a satanist, and in
          fact would probably have punched any Satanist I met
          right in the mouth. I was interested in witchcraft and
          Zen however. In doing some research at the library for
          a D&D adventure I was leading I happened upon the other
          books that led to my study of occultism.

          ...to be fair to TSR [the manufacturer of D&D] and in
          the spirit of honesty I must concede that D&D
          contributed to my involvement in Satanism like an
          interest in electronics can contribute to building a
          bomb. Like the decision to build a bomb, I had already
          made decisions of a destructive nature before I
          incorporated D&D materials into my coven projects, and
          it was Satanism not D&D that had a decisive role in my
          crimes.64

     While Sean does feel a Satanic menace does exist in America, he
     does not stand four-square behind Pat Pulling. “Patricia has an
     aptitude for going beyond moderation...”65 Of those who would
     seek to make him an example of what happens to game players, as
     Mrs. Pulling has repeatedly done, Sean writes, “...using my past
     as a common example of the effects of the game is either
     irrational or fanatical.”66

     Dr. Thomas Radecki

     Dr. Radecki is the founder of the National Coalition of
     Television Violence (NCTV). He has been a prime ally for Pat
     Pulling since her early war on games. On one of the NCTV’s press
     releases concerning “game related deaths” Pat Pulling is listed
     as a person to contact.67 Radecki describes himself as “A
     board-certified psychiatrist with a busy private practice and...
     a research director [with] the NCTV.”68

     In a Comics Journal interview, Radecki was asked if the NCTV had
     any ideological bias. He replied:

          I hope not. I imagine that – you know, we’re only
          human. But I hope not. ...I don’t know where the
          ideological bias would be. I’m not aware of one.69

     Despite that denial, a look at NCTV material gives a different
     view. In one issue of the NCTV newsletter Dr. Radecki himself
     authored an article entitled, “Christ, Forgiveness, Pardon, and
     Trust”70 in which he proceeds to explain, with copious Biblical
     citations, the true meaning of Christ’s teachings on the subject
     of forgiveness. On the Bob Larson Radio Show, as a spokesman for
     NCTV, Radecki repeatedly criticized Saturday morning cartoon
     violence as being contrary to the teachings of Jesus Christ, once
     again using numerous Biblical quotes to back himself up.71

     The difficulty posed by a Fundamentalist Christian bias is
     two-fold. First, as a tenet of faith, a Fundamentalist accepts
     the existence of the devil and his ability to exercise power in
     the real world. This means he is predisposed to seeing Satanism
     and declaring it evil. From there it is a simple step to link
     anything he perceives as evil backward with Satanism.

     This link forms a very strong bond that precludes value neutral
     examination of a subject because, in the war between God and
     Satan, neutrality cannot exist. Either you are with God, or you
     are of the Devil. This is the magical world view again with its
     full Christian trappings. Putting a Fundamentalist in charge of
     an investigation of Satanism would be as foolish as having an all
     New York Umpire crew for a Mets-Dodgers World Series.

     The religious bias of the NCTV is less of a problem than their
     research methods. Their study of best selling books from
     1905-1988, was undertaken “to determine whether there has been an
     increase in violent themes in bestseller books during the 20th
     century.”72 One would assume, given the scope of the study,
     reviewers would be asked to read all of the books on the list and
     to rate the books for acts of violence, both pro- and
     anti-social. This, however, was not how the study was done.

     Dr. Radecki explains:

          NCTV invested hundreds of hours of work in the
          bestseller study so as to be as objective and fair as
          possible. The total cost of the study with all its
          aspects is close to $8,000 and took over three years
          for its initial beginning with many reworkings. [The
          study has one primary researcher and two other major
          contributors.] NCTV considered reading the entirety of
          the 800 books involved in the bestseller study, but
          found that some of the books would have been difficult
          to obtain and the cost of the study would have tripled,
          beyond the financial abilities of NCTV to undertake.73

     While sympathetic to Dr. Radecki’s plight, the author cannot help
     but wonder if Dr. Radecki has never heard of borrowing a book
     from a library. If the library does not have the book, obtaining
     it through Inter-Library Loan is a very common and simple
     practice. As well, with research projects of merit, grants are
     often available, and a grant could easily have provided the money
     necessary to get a copies of the books unavailable from the
     library or through ILL.

     Having gone through the list Dr. Radecki supplies with the study,
     the author of this report has determined there are, in fact, only
     725 books on the list because some books appear on the list in
     two or more years. In fact, one book, The Robe by Lloyd C.
     Douglas, made the list four times (#7 in 1942, #1 in 1943, #2 in
     1945 and # 1 in 1953 again). Despite this remarkable track
     record, this book was not read for the study.

     If the books were not going to be read, how was their violence
     rating obtained? The study itself outlines the methodology used:

          Book reviews were used for the study from the Book
          Review Digest, published annually by R. R. Bowker: New
          York....While some of the book reviewers may not have
          been as sensitive to violence as they should have been,
          a sampling of books actually read by NCTV and their
          reviews found that ratings from the book reviews agreed
          or were close to agreeing the vast majority of the
          time.

          ...We have found that sometimes book reviewers are not
          sensitive to violence, themselves being sensitized.
          NCTV has documented this in the case of Time Magazine74
          reviewers. The pattern is very similar to that of film
          reviewers. Some are sensitive while others positively
          enjoy and mistakenly promote the sadistic and sick.75

     Instead of reading the books themselves, given 3 people and 3
     years in which to read 725 books (1.5 books per week for the
     course of the study), book reviews were used to determine the
     violence ratings for the bestsellers from 1905-1984. It would be
     assumed that the correct books would be dealt with, but the
     description of The Yearling suggests that errors did creep in.
     The book, which is about a boy and a deer, is described as
     “[Jody] and his horse run free, which upsets his parents, and as
     the horse grows larger and stronger, they force Jody to give up
     his yearling.”76

     Moreover, a second phase of the study was conducted with even
     less stringent controls:

          The second part of the study reviewed book covers of
          popular paperback books randomly selected from the
          shelves of Waldenbooks and B. Dalton Books in
          Champaign, Illinois. The various categories of popular
          books were compared and the brief sketches on the book
          cover were presumed to be related to the contents of
          the books.77

     It does not take a rocket scientist to remember that judging a
     book by its cover is a dangerous thing. Moreover, as a published
     novelist who knows many other published novelists, the author of
     this report can state, categorically, that covers and cover
     blurbs often bear no connection to the work inside. More often
     than not, back cover copy is written by a marketing individual
     who has not even read the book! The idea that a paragraph on the
     back of a book or the eye-catching excerpt printed on the inside
     front page could sum up a novel of over 100,000 words is absurd
     and insulting.

     This survey technique, not surprisingly, reported the following
     results: “An incredible 79% of all paperback books featured
     violent themes.”78 Also not much of a surprise, 100% of
     Spy/Intrigue and Crime/Detective books were considered violent,
     while Sword & Sorcery, Horror and Science Fiction weighed in with
     violence percentages of 98, 96 and 81 respectively. Aside from an
     unexplained “Other” category, the least violent books appear to
     be Modern Romances in which only 33% were considered violent.

     The definition of violent, according to the NCTV is, “Any book
     whose plot involves physical violence in a significant or crucial
     manner. Actual or attempted homicides or rapes are to be few in
     number. Also, any book in which the hero (or anti-hero) wins by
     using violence in a significant or crucial manner....Romantic
     books that teach the rape myth belong in this category.”79

     For perspective, Red Storm Rising by Tom Clancy was rated XUnfit.
     That classification is defined as “extreme and sadistic violence
     with graphic and gruesome characteristics. Intensely callous and
     degrading sexual material, especially when associated with
     violence tends to fall in this category as well.”80 The Hunt for
     the Red October earned the same rating.

     Clearly the methodology of the study is flawed. Judging a book on
     the basis of a review is nonsensical because one cannot begin to
     control for all the different biases of reviewer, any
     interpersonal animosity between reviewer and author, or simply a
     review that was edited down for space as the magazine went to
     press. More importantly, there is no way to determine if the
     reviewer actually even read the book, or if the review was
     written on the basis of promotional material sent out by the
     publisher. The only way to determine the content of a book is to
     read it and, if the book is one of a set, to read all of them.

     It is with this perspective, then, that we can take a brief look
     at the problems with the list of “cases” concerning games and
     their diabolical content that both Dr. Radecki and Mrs. Pulling
     tout so heavily. Perhaps the author’s favorite of the Pulling
     cases is the very first one that appears on the NCTV list: “Name
     withheld, details confidential at request of family, age 14,
     1979, suicide.”81 This sort of reporting with vague details is
     characteristic of 5 other cases on the list of 37 NCTV first
     presented.

     In yet other case listings, the fact that a person was reported
     to have played D&D, as seen above in the Sean Hughes case, is
     enough to make his death related to the game, even though the
     case has not be solved or closed by the police. If there is any
     way for BADD and NCTV to link anything to D&D, the link is forced
     and the chain of manufactured evidence grows longer.

     One of the “non-fatal” cases listed points this out in exquisite
     detail:

          A 15-year old girl was reportedly raped in Angleton,
          Texas by Armando Simon, 33, a prison psychologist
          counseling inmates for sexual crimes. According to
          court testimony, the girl was enticed into sex through
          an extended D&D game in which she was given the role of
          “someone who would lose her powers after doing
          something wrong.” Simon played a character constantly
          interested in women and his wife would often play a
          lesbian. The wife encouraged the sex by showing the
          girl photos of Simon naked with other women. She told
          the girl, “He always wanted a virgin as a gift.” The
          psychologist and the girl first had sex after returning
          from a D&D convention in Houston (Houston Chronicle, 8
          May 85)82

     Not only is it absurd to suggest that the above crime took place
     because of D&D, but it is ridiculous to even imply that it would
     not have taken place were D&D not around. In her book, Pat
     Pulling quotes Dr. Arnold Goldstein, Ph.D, director of the Center
     for Research on Aggression at the University of Syracuse, as
     saying, “We psychologists use role-playing in therapy... to bring
     about good effects.”83 Simon’s seduction of the girl was abuse of
     trust between patient and therapist and had nothing to do with a
     game.

     In 1985, the BADD/NCTV list contained 37 dead individuals and 5
     “non-fatal” cases of D&D violence. They note “...there are 8 more
     deaths (6 suicides and 2 murders) in which the information is
     confidential. Pat Pulling & Tom Radecki are investigating an
     additional 7 murders that have been recently reported to us in 3
     separate cases. Deaths are being reported at the rate of about 5
     per month.” [Emphasis added.] In a January 1987 release, however,
     the list has only grown by two murders and the above rate
     projection has been amended to read, “Deaths are being reported
     at the rate of three to four per month.”

     In that two years a couple of changes were made to the list. NCTV
     deleted one case (1985, #16, an anonymous suicide). They updated
     one case (adding the name Mike Cote to 1985, #37/1987, #36). They
     added two cases with a total of 3 victims (Patrick Beach and
     Cayce Moore). They also add the Roland Cartier case to this list,
     but have it under its own section: “Reported D&D related deaths
     with less information available.”

     Despite the shuffling, the fact is that 120 new cases did not
     materialize between 1985 and 1987. Likewise, 108 new cases did
     not arise between 1987 and 1990, despite NCTV’s dire predictions.
     In fact, the only new cases to come to light are those of Sean
     Sellers, Jeffrey Meyers, Cliff Meling and Daniel Kasten. Adding
     the 8 deaths between those four cases to the 39 NCTV has already
     still puts us rather shy Pat Pulling’s reported 125 cases.84

     As an aside, the 1985 release is the one in which Dr. Radecki
     quotes from “the investigative book, ‘Mazes and Monsters’ by Rona
     Jaffe.”85 Jaffe’s book is a novel, set at an imaginary college in
     an imaginary town in Pennsylvania. The fact that it is fiction
     does not stop Radecki from quoting a letter written to the
     school’s newspaper about the dangers of D&D as if it were a
     testimonial. For one who spends a great deal of time trying to
     determine if kids know the difference between fantasy and
     reality, Dr. Radecki, like Mrs. Pulling, seems to have developed
     his own problem in that area.

     Dr. Radecki, while pursuing the admirable goal of eliminating
     violence from society, has engaged in “research” that has been
     less than scientific in its methodology. His conclusions,
     therefore, are suspect. Likewise is his continued willingness to
     publicize data that can only contribute to hysteria.

     Larry Jones and File 18

     As scary as it seems for Pat Pulling to be retained as a “jury
     trainer” and expert witness in capital cases, yet more terrifying
     is her alliance with Larry Jones. Jones serves with the Boise,
     Idaho police department and is the head of the Cult Crime Impact
     Network, Inc. He is the publisher of File 18, a newsletter that
     he claims reaches between 1,500 and 2,500 law enforcement
     individuals. File 18 reports on occult crimes from all over the
     country, but appears to use as its sources newspaper clippings
     sent by readers and other interested parties.

     A few excerpts from File 18 are in order to reflect BADD’s ties
     with it, and the general slant of its editorial bias. While each
     issue bears the following, or some variation of the following
     disclaimer, the newsletter carries no copyright. Disclaimer:
     “CONFIDENTIAL: RESTRICTED ACCESS INFORMATION FOR OFFICIAL LAW
     ENFORCEMENT USE ONLY.” The April 1989 issue expands this to read:
     “CONFIDENTIAL: RESTRICTED ACCESS INFORMATION. NOT FOR RELEASE TO
     PUBLIC, MEDIA, OR UNAUTHORIZED PERSONS OR GROUPS. INFORMATION IN
     THIS PUBLICATION IS INTENDED TO PRIMARILY AID LAW ENFORCEMENT,
     AND LEGITIMATE COMMUNITY PROFESSIONALS WHO ARE COMBATTING
     CULT-MOTIVATION CRIMES AND ASSISTING SURVIVORS.

     The December 1988 issue notes the link with BADD.

          XI. WHO HAS YOUR ADDRESS?
          Over the past six months or so, a number of
          non-authorized publications and letters have been
          mailed to persons on the FILE 18 NEWSLETTER. With the
          exception of two mailings from B. A. D. D., Inc. about
          their upcoming seminars, the C. C. I. N. Board did not
          give prior authorization to use the mailing list. We
          have verifiable information that some law enforcement
          officers on the FILE 18 list are also members of occult
          groups. These people have apparently take the mailing
          list and copies of FILE 18 and passed them on to
          persons whose goals are to influence the reader’s
          sentiments against the mission of C. C. I. N.86

     The February 1989 issue provides an interesting look into the
     thought processes of individuals charged with seeking evidence in
     criminal cases:

          All across the United States, men sit in prisons and on
          death rows convicted of satanic sacrifice killings.
          Others have been imprisoned for gruesome abuse and
          victimization of infants, children, and adults. Adult
          survivors tell strikingly similar accounts of bondage,
          fear, mind control, and rituals accomplished for years
          under the noses (or with the complicity) of so-called
          “normal society” and its officials.

          Those who deny, explain away, or cover-up the obvious
          undeniably growing mountain of evidence, often demand
          statistical evidence or positive linkages between
          operational suspect groups. At best, this demand for
          positive proof of a “horizontal conspiracy” is naive.
          At its worst, it is a red herring designed to misdirect
          the attention of the growing number of professionals
          who are convinced that we must effectively pursue and
          confront what could be the crime of the 90’s.

          Consider the possibility that the reason supposedly
          unrelated groups in different localities over various
          time periods are acting-out in a similar manner, is
          that consistent directives are recieved [sic]
          independently from higher levels of authority. Instead
          of being directly linked to each other, these groups
          may be linked vertically to a common source of
          direction and control. This “vertical conspiracy model”
          is consistent with the “authoritarian” (pyramid-type)
          structure seen in many cult and occult groups. Those
          who accept this theory as a reasonable possibility need
          to re-think the meaning, scope, and effects of the term
          conspiracy!

          A growing body of evidence, intelligence information,
          survivor statements, and court convictions exert
          increasing pressure upon us to “reach the verdict” that
          hertofore [sic] ‘unrelated problems,’ are being
          orchestrated from a central source. Let’s wake up and
          see the reality of what we’ve ineffectually fought for
          so long. Only by chopping at the tap root of the crime
          tree instead of just raking the leaves can we hope to
          stem or turn the tide.87

     In that same issue the following appears:

          The solution [to Satanism]: The Editorial Staff concurs
          that the only true and lasting solution to “devil
          worship” or satanic involvement is a personal encounter
          with true Christianity and with the central figure of
          that faith, Jesus Christ. Only through this light can
          the deep and dangerous tentacles of satanic or occult
          enslavement be exposed and removed from a person’s
          life.88

     Jones, at a symposium sponsored by Bob Larson, defined Satanism
     as “people worshipping a deity other than the God of the
     Bible.”89 He went on to note that, “you cannot be a dedicated
     Satanist without violating the law of the land.”90 Therefore,
     anyone who is not a Christian or a Jew is, de facto, both a
     Satanist and a criminal. And, given his statement above, the only
     cure for the Satanist menace is a national revival. This is a
     dangerous view for a law enforcement officer to hold as it
     presumes guilt in absence of any proof of a crime.

     Lastly, the two following quotes come from the April 1989 issue
     of File 18:

          We believe that certain groups and interests either
          finally became aware of C. C. I. N.’s existence or
          decided we weren’t going to go away. They devised
          active campaigns of infiltration and
          counter-information intended to intimidate, nullify,
          and/or eliminate the work we started, the work we
          encourage among the many legitimate professionals in
          police departments, schools, treatment facilities,
          churches, and special interest groups across this
          nation. Wedges of distrust have been driven between
          credible resource groups and authorities. Today, the
          forces of opposition are hammering out volumes of
          information designed to confuse, mislead, and dilute
          the truth. Tactics including: character assassination,
          rumor, innuendo, ridicule, and threats of civil
          litigation are designed to halt the vital exposure of
          formerly secret practices, associations, and criminal
          methodologies.91

     A bit later in that same issue we get:

          VIII. Acquino, Again:
          In March, 1988... on The Oprah Winfrey Show, [Temple of
          Set founder Michael Acquino] said that if satanists
          were really committing crimes the police would know
          about them and investigate, putting the satanists under
          arrest.

          In the File 18 Newsletter, Vol. III... we asked for
          confirmation that the United States Military had
          reopened an investigation on Lt. Co. Acquino.
          Confirmation came from no less than an article
          published in the San Jose Mercury News, December 23,
          1988. Linda Godlston, Staff Writer, reported: ”Six
          months after the U. S. Attorney’s Office closed the
          Presidio child sex abuse case, the Army has launched a
          new investigation of one of the original suspects in
          the matter – a high ranking officer who founded a
          satanic church, according to those close to the probe.

          We certainly afford Mr. Acquino the benefit of the
          legal presumption of his innocence, but...92

     This File 18 material needs discussion to cover only a couple of
     points. The general tone of paranoia is disturbing within a
     document being published by and for police officials and other
     interested professionals. The idea that the solution to satanic
     crimes is a personal encounter with Jesus Christ went out with
     witch trials and has no place in U. S. law enforcement.

     Most of what appears in File 18 “is quoted from books and
     articles available on the newsstands... Most so-called ‘police
     only’ materials we now use have been developed by civilians!”93
     If this is true, why does Jones publish it and thereby provide it
     with a veneer of legitimacy that it does not deserve? Newspaper
     accounts stress the unusual and always seek to have a unique
     angle, but that angle often fades to insignificance as a case is
     studied. Why then is so much emphasis placed on newsstand
     accounts of the crimes?

     Larry Jones appears continually vexed with the lack of solid and
     credible evidence concerning Satanic crimes. The most recent
     issue of File 1894 in the author possession contains news clips
     from sources as diverse as Farm Times of Idaho (concerning cattle
     mutilations) to personal correspondence from a psychotherapist
     who was less than pleased when the Washington State Senate only
     wanted to devote 10 minutes of the Law and Justice Committee’s
     time to listening to his talk about ritual crime. Very
     interesting by it’s inclusion is a review of the book When The
     World Will Be As One by Tal Brooke. This book purports to tell of
     the past events and future plans of a “One World Government”
     conspiracy. It was written by an individual who, after a
     conversion to Christianity, was “qualified to write such a book
     due to his former involvement in the New Age movement, [and]
     experience in the occult... which enhances his ability to express
     the philosophies behind-the-scenes of the ‘Global Age.’”95 File
     18 makes the Brooke book available through it to interested
     folks.

     The File 18 “vertical conspiracy” theory falls quickly when
     Occam’s Razor is applied to it with even the barest of pressure.
     What need is there of an invisible cabal when Dan Rather or
     Geraldo Rivera inform everyone of any bizarre occurrence from
     coast to coast – making copycat antics not only easy, but a
     surefire way of getting publicity? Why does anyone need cultists
     propagating their rituals in secret when anyone can pick up a
     hundred different horror novels that describe things in
     spine-chilling detail?

     Despite the total lack of evidence concerning a Satanic
     conspiracy – and ignorant of the tactics Mrs. Pulling has
     employed in her crusade – Larry Jones continues to cling to a
     belief in an evil cabal out to destroy America. In a most
     stunning perversion of logic, Jones asks:

          Does denial [of alcoholism] alter truth? No.

          Things are as they are – regardless of the drinker’s
          willingness to admit the truth to himself or others. In
          fact, to avoid confronting his reality he will conceive
          rationalizations, repeat empty explanations, divert
          attention to non-issues, surround himself with
          like-minded drinkers, and fabricate falsehoods. All the
          while, the destruction wrought by his compulsion
          continues to take its toll. It saps his vitality,
          destroys his creativity, drains his resources, steals
          his energy, diverts his potential and lures him to his
          own death amidst the false security of his muddled
          mind.96

     Each of the things Jones points out as tactics of an alcoholic to
     avoid realizing he has a problem is a tactic Mrs. Pulling and
     other Satan-hunters have employed. They fight so hard to point
     out that the ghosts and goblins that they see are real, they lose
     touch with the real world. Gathered together they reinforce their
     skewed impressions of reality, and defend each other against
     rational attempts to show them the errors of their ways.

     Conclusion

     Patricia Pulling, like any responsible adult, is concerned for
     the welfare and well-being of children in our society. A personal
     tragedy in her life galvanized her and started her off on a
     crusade to save children from the horror she saw as having taken
     her son. Her motivation, both at the beginning and now, is
     something we can only guess at, but clearly she believes she is
     fighting a war against diabolical forces poised to consume young
     Americans.

     Just as clearly, somewhere in her career as an investigator, she
     lost her perspective. She has, willfully or negligently,
     manufactured reports concerning suicides and murders related to
     games and Satanism. She has promoted individuals who are, at the
     very least, in need of serious psychiatric help to deal with
     their emotional and psychological problems. She has repeatedly
     represented herself as an “expert witness” concerning games of
     which she knows little or nothing. She has perpetrated a
     deception concerning the circumstances surrounding the senseless
     death of her son.

     Without a doubt, Mrs. Pulling started searching for a way to
     prevent other children from following in her son’s footsteps. Her
     efforts on behalf of his memory were obviously well intentioned,
     but as the anti-game hysteria bled over into a war against Satan,
     the ends began to justify the means. What became important was to
     sound a clarion-call concerning the dangers of Satanism, and any
     method that worked to get that message out was perfectly
     acceptable.

     Pat Pulling and her allies regularly conduct “cult crime
     seminars” at locations across the country. They are offered for
     police and teachers at between $100 and $300 a head, not
     including lodging, transportation or meals. These seminars go
     beyond “the blind leading the blind” because the anti-Satanists
     profit greatly from giving the seminars. Moreover, taxpayers
     shell out for these dubious educational experiences, then have
     the disinformation and misinformation used against them when
     earnest cops try to utilize what they have learned and accepted
     in good faith.

     As was shown above, these are the seminars in which Pat Pulling
     distributes a questionnaire that, if used in accordance with the
     instructions, will prove virtually anyone to be a Satanist. These
     are seminars in which mentally disturbed individuals like
     Cassandra Hoyer or Lauren Stratford/Laurel Wilson97 tell tales of
     the horrors “cult survivors” endure. These are the seminars at
     which “occult symbol” hand-outs are distributed, including things
     like “the Star of David” and at which any non-Christian religion
     is branded “Satanism.”

     Clearly Pat Pulling is a “cult crime expert” only in her own eyes
     and those of her cronies, allies and disciples. Barry Goldwater
     once said, “Extremism in the defense of liberty is no vice.” The
     extremism connected with the battle against the Satanic
     Conspiracy is defending no liberty. Fanaticism such as that which
     perpetuates of a hysterical fantasy is nothing short of pure
     evil. The only greater evil is to do nothing to share the truth
     with those who might be mislead by Mrs. Pulling.

     -----------------------------------------------------------------

     Acknowledgements

     The author would like to thank the following people for their
     assistance in preparing this report: Loren K. Wiseman, Greg
     Stafford, Shawn Carlson, Robert D. Hicks, David Alexander, Jim
     Lippard, Sean Sellers, Darren Molitor and Liz Danforth.

     -----------------------------------------------------------------

     Appendix 1

     Sean Sellers produced the following letter and sent it to the
     author of this report. Sean gave permission for reprinting the
     letter with the proviso that it appear complete when it is
     published.

          With the controversy over role playing games so
          prevalent today many well meaning people have sought to
          use my past as a reference for rebuking role playing.
          While it is true that D&D contributed to my interest
          and knowledge of occultism I must be fair and explain
          to what extent D&D contributed.

          When I was playing D&D I was not a Satanist, and in
          fact would have probably punched any Satanist I met
          right in the mouth. I was interested in witchcraft and
          Zen however. In doing some research at the library for
          a D&D adventure I was leading I happened upon other
          books that led to my study of occultism.

          After I became a Satanist I used D&D manuals for their
          magical symbols and character references for my initial
          studies. I also used my experience as a Dungeonmaster
          to introduce people to Satanic behavior concepts and
          recruit them into the occult.

          I do have objections to some of the material TSR
          releases for their role playing games. I think their
          excessive use of paganism and occultism is unnecessary
          and can lead to idealistic problems among some players;
          however, to be fair to TSR and in the spirit of honesty
          I must concede that D&D contributed to my involvement
          in Satanism like an interest in electronics can
          contributed to building a bomb. Like the decision to
          build a bomb, I had already made decisions of a
          destructive nature before I incorporated D&D material
          into my coven projects, and it was Satanism not D&D
          that had a decisive role in my crimes.

          Personally, for reasons I publish myself, I don’t think
          kids need to be playing D&D, but using my past as a
          common example of the effects of the game is either
          irrational or fanatical.

          February 5th 1990
          Sean R. Sellers

     -----------------------------------------------------------------

     Appendix 2

     The author of this report, Michael A. Stackpole, is a science
     fiction novelist, game designer and computer game designer. In
     1979 he earned a Bachelor of Arts Degree in History from the
     University of Vermont. Upon graduation he began a career as a
     game designer with Flying Buffalo, Inc. of Scottsdale, Arizona.
     In 1983 and 1984 projects to which he contributed won the H. G.
     Wells Award for Best Adventure of the Year. In 1988 Wasteland, a
     computer game he designed, was chosen as Best Adventure Game of
     the year by Computer Gaming World, and in 1989 Neuromancer,
     another game he worked on, won the same award. Also in 1988
     another computer game, Bards Tale III, was selected Best Computer
     Game by the Strategist Club.

     His interest in the controversy surrounding games began in 1979
     when James Dallas Egbert’s disappearance from the Michigan State
     University campus in East Lansing catapulted D&D and role playing
     games to national attention. As an investigation of that case
     showed the game had nothing to do with Egbert’s disappearance. It
     also pointed out that reality and the public perception of what
     went on did not match. Since that time, in conjunction with
     others in the game industry, he has worked at researching cases
     and setting the record straight. As was bound to happen, his
     course cut across that of Patricia Pulling and BADD, and the
     information he has gathered in his research is presented in the
     above report. As her area of “expertise” moved into Satanism, his
     researches followed.

     Who’s Who In The West 1990 edition.

     Contact Information:

     Michael A. Stackpole
     Phoenix Skeptics
     Box 62792
     Phoenix, AZ 85082-2792
     (602) 231-8624/(602) 392-0328 Fax

     On the GEnie Computer System, he can be reached at the E-Mail
     address of M.Stackpole.

     -----------------------------------------------------------------

     Bibliography

     Periodicals

     Cornerstone, Vol. 18 Issue 90, Jan. 1990, Satan’s Sideshow by
     Gretchen & Bob Passantino and Jon Trott
     Daily News-Sun of Sun City, AZ Tuesday, 7 June 1988 “Death of a
     Kid” by Doug Dollemore
     File 18, Vol. III, No. 88-4, Cult Crime Impact Network, Inc.,
     Larry Jones, editor
     File 18, Vol. IV, No. 89-1, Cult Crime Impact Network, Inc.,
     Larry Jones, editor
     File 18, Vol. IV, No. 89-2, Cult Crime Impact Network, Inc.,
     Larry Jones, editor
     File 18, Vol. IV, No. 89-6, Cult Crime Impact Network, Inc.,
     Larry Jones, editor
     File 18, Vol. V, No. 90-1, Cult Crime Impact Network, Inc., Larry
     Jones, editor
     INSIGHT, 11 January 88, “Battling Satanism a Haunting Task” by
     Derk Kinnane Roelofsma
     National Coalition on Television Violence, press release 17
     January 1985
     NCTV News, Vol. 6, Jan-Feb 1985
     NCTV press release, June 1985, as reprinted in BADD’s Law
     Enforcement Primer.
     NCTV Bestseller Study 1905-1988
     Richmond News Leader, 21 September 1988
     Richmond News Leader, 7 April 89, “Local Believers short on
     Evidence” by Rex Springston
     Richmond Times-Dispatch, 5 March 88, “Satanic Cults said to
     entice teens with sex, drugs” by Ed Briggs
     Richmond Times-Dispatch, 23 September 88
     The Comics Journal, No. 133, December 1989, “Thomas Radecki
     Interview” by Gary Groth & Robert Boyd & Greg Baisden
     Washington Post, 13 August 1983, “Game Cited in Youth’s Suicide”
     by Michael Isikoff

     Transcripts and Media Presentations

     Transcript of Case No. L-128-83 Virginia Circuit Court of the
     County of Hanover, the Honorable Richard H. C. Taylor, Judge.
     Geraldo, 6 October 1988, Transcript #276 “Teenage Satanism”
     The Emergence of Ritualistic Crime in Today’s Society Transcribed
     Notes from Speakers at the Seminar Hosted by the No. Colo.-So.
     Wyo Detectives Association 9-12 September 86 Ft. Collins, Colo.
     Compiled and Published by Larry M. Jones Cult Crime Impact
     Network 222 N. Latah St., Boise. Idaho 83706
     Bob Larson Radio Show, 29 March 1990
     Bob Larson Radio Show, 3 April 1990
     Bob Larson Satanism Symposium 4 November 1989, notes by Vicki
     Copeland of Cult Watch Response.

     Books and Publications

     Pulling, Patricia, with Kathy Cawthon, 1989, The Devil’s Web,
     Huntington House, Inc. Lafayette, LA
     ––––––– , 1988, Interviewing Techniques for Adolescents, BADD,
     Inc., Richmond, VA
     ––––––– , 1986, A Law Enforcement Primer on Fantasy Role Playing
     Games, BADD, Inc., Richmond, VA
     Molitor, Darren Lee, 1985, The Darren Molitor Letter, BADD, Inc.,
     Richmond, VA
     Wedge, Thomas W. with Robert L. Powers, 1988, The Satan Hunter,
     Daring Books, Canton, Ohio

     Correspondence

     Hicks, Robert D., 28 November 1988
     Sellers, Sean R., 5 February 1990
     ––––––– , 27 December 1989
     Molitor, Darren Lee, 14 March 1990
     ––––––– , 10 April 1990

     -----------------------------------------------------------------

     References

     1 NCTV press release 17 January 1985
     2 Washington Post, 13 August 1983
     3 Transcript of Case No. L-128-83 Virginia Circuit Court of the
     County of Hanover, the Honorable Richard H. C. Taylor, Judge.
     4 The Devil’s Web, p. 90
     5 Personal correspondence with the author, 28 November 1988
     6 Interviewing Techniques for Adolescents (BADD, Inc., Sept
     1988), pp. 13-14
     7 Interviewing Techniques for Adolescents (BADD, Inc., Sept
     1988), p. 14
     8 Ibid., p. 3
     9 Ibid., p. 3
     10 Ibid, pp. 3-6
     11 Ibid, pp. 6-7
     12 The pulp era was roughly 1920 to 1950 and is named after the
     pulp-paper magazines common in those days. After the war and
     paper rationing severely damaged the pulp trade, the advent of
     paperback books in the 1950s finished it off. The Shadow Magazine
     and Weird Tales are two well known examples of pulp magazines.
     Lovecraft was a frequent contributor to the latter magazine.
     13 Daily News-Sun of Sun City, AZ Tuesday, 7 June 1988
     14 Ibid.
     15 Ibid.
     16 Washington Post, 13 Aug 1983
     17 Geraldo, 6 October 1988, Transcript #276, pp. 9-10
     18 The Devil’s Web, p. 7-8.
     19 Transcript of Case No. L-128-83 Virginia Circuit Court of the
     County of Hanover, the Honorable Richard H. C. Taylor, Judge, pp.
     13-14.
     20 THE EMERGENCE OF RITUALISTIC CRIME IN TODAY’S SOCIETY
     Transcribed Notes from Speakers at the Seminar Hosted by the No.
     Colo.-So. Wyo Detectives Association 9-12 September 86 Ft.
     Collins, Colo. Compiled and Published by Larry M. Jones Cult
     Crime Impact Network 222 N. Latah St., Boise. Idaho 83706
     21 Ibid.
     22 The Devil’s Web, p. 199
     23 Richmond News Leader, 7 April 89
     24 Ibid.
     25 Ibid.
     26 Richmond Times-Dispatch, 23 September 88
     27 Ibid.
     28 Richmond Times-Dispatch, 5 March 88
     29 A Law Enforcement Primer on Fantasy Role Playing Games, p. 10
     30 The Devil’s Web, p. 91
     31 The Devil’s Web, p. 97, see also A Law Enforcement Primer on
     Fantasy Role Playing Games, pp. 10-11
     32 Primer, p. 10
     33 Primer, p. 10
     34 Primer, p. 11
     35 TSR, Inc. regularly returns out of print games to print to
     retain the trademark on the names. Boot Hill is rumored to be
     scheduled for a 1990 rerelease just to maintain the title
     trademark. This, presumably, was the reason Gamma World was
     rereleased in 1986. It would not be inconceivable to see a
     reissue of Metamorphosis Alpha as well, but it is not expected.
     36 The Devil’s Web, p. 97
     37 The Devil’s Web, p. 9
     38 The Devil’s Web, p. 79
     39 The Darren Molitor Letter
     40 The Devil’s Web, p. 79
     41 The Darren Molitor Letter.
     42 Personal correspondence with the author, 14 March 1990
     43 Ibid
     44 The Devil’s Web, p. 88
     45 The Devil’s Web, p. 11
     46 Personal correspondence with the author, 14 March 1990
     47 The Devil’s Web, p. 9
     48 Ibid., p. 54
     49 The Devil’s Web, p. 57
     50 INSIGHT, 11 January 88, p. 48
     51 Richmond News Leader, 21 September 1988
     52 Ibid.
     53 Richmond News Leader, 7 April 1989
     54 Bob Larson Radio Show, 3 April 1990
     55 The Devil’s Web, p. 90
     56 Ibid., p. 91
     57 Ibid., p. 91
     58 Ibid., p. 91
     59 Personal correspondence with the author, 10 April 1990
     60 The Devil’s Web, p. 88
     61 Personal correspondence with the author, 10 April 1990
     62 The Satan Hunter, p. 11.
     63 The Devil’s Web, p. 92
     64 Personal correspondence with the author, 5 February 1990
     65 Personal correspondence with the author, 27 December 1989
     66 Personal correspondence with the author, 5 February 1990
     67 NCTV press release, 17 January 1985
     68 The Comics Journal, No. 133, December 1989, p. 66
     69 Ibid., p. 74
     70 NCTV News, Vol. 6, Jan-Feb 1985
     71 Bob Larson Radio Show, 29 March 1990
     72 NCTV Bestseller Study 1905-1988
     73 Ibid., p. 1
     74 The caution about Time Magazine reviews is curious because,
     two paragraphs above where it appears, the report notes, “The
     book reviews themselves come primarily from Time and Newsweek,
     the New York Times...”
     75 Ibid., p. 1
     76 Ibid., p. 11
     77 Ibid., p. 1
     78 Ibid., p. 25
     79 Ibid., p. 25
     80 Ibid., p. 26
     81 NCTV press release, 17 Jan 1985, p. 5
     82 NCTV press release, June 1985, as reprinted in BADD’s Law
     Enforcement Primer.
     83 The Devil’s Web, p. 82
     84 Ibid., p. 85
     85 NCTV press release, 17 January, 1985, p. 8
     86 File 18, Vol. III, No. 88-4, p. 12
     87 File 18, Vol. IV, No. 89-1, p. 1
     88 Ibid., p. 3
     89 Bob Larson Satanism Symposium 4 November 1989. Approximately
     500 people attended, paying $100 each for the one day program.
     90 Ibid.
     91 File 18, Vol. IV, No. 89-2, p. 1
     92 Ibid., p. 5
     93 Ibid., p. 2
     94 File 18, Vol. V, No. 90-1
     95 Ibid., p. 5
     96 File 18, Vol. IV, No. 89-6, p. 1
     97 Stratford/Wilson was the author of a survivor memoir titled
     Satan’s Underground. The publisher, Harvest House, withdrew it
     from publication after Cornerstone, a Christian magazine,
     published an article (Satan’s Sideshow by Gretchen & Bob
     Passantino and Jon Trott, Vol. 18 Issue 90, Jan. 1990) that
     exposed her book as a fraud.

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